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Adds a 'static' vehicle (models are pre-loaded for players) to the gamemode.

(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2)
modelidThe Model ID for the vehicle.
Float:spawn_XThe X-coordinate for the vehicle.
Float:spawn_YThe Y-coordinate for the vehicle.
Float:spawn_ZThe Z-coordinate for the vehicle.
Float:z_angleDirection of vehicle - angle.
color1The primary color ID. -1 for random.
color2The secondary color ID. -1 for random.

Return Values:

  • The vehicle ID of the vehicle created (between 1 and MAX_VEHICLES).
  • INVALID_VEHICLE_ID (65535) if vehicle was not created (vehicle limit reached or invalid vehicle model ID passed).

Example Usage:

public OnGameModeInit()
    // Add a Hydra to the game
    AddStaticVehicle(520, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1);
    return 1;

Related Functions

The following functions may be useful, as they are related to this function in one way or another.