DisablePlayerRaceCheckpoint

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Description:

Disable any initialized race checkpoints for a specific player, since you can only have one at any given time.


Parameters:
(playerid)
playeridThe player to disable the current checkpoint for.


Return Values:

  • 1: The function executed successfully.
  • 0: The function failed to execute. This means the player specified does not exist.


public OnPlayerLeaveRaceCheckpoint(playerid)
{
    DisablePlayerRaceCheckpoint(playerid);
    return 1;
}

Related Functions

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Related Callbacks

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