Network Stats

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This page breaks down the information seen when holding down F5 when connected to a server. This shows the Client Network Statistics.

Data Description
Download Rate The rate at which data is being downloaded from the server.
Upload Rate The rate at which data is being uploaded to the server.
Vehicles The number of vehicles that are streamed in for the client.
Vehicle Models The number of different vehicle models that are streamed in for the client.
Vehicle Models Loaded The number of (pre-)loaded vehicle models.
RWObjects Number of rendered objects.
PedSlotsUsed Number of ped slots used (NPCs/players use a 'ped' slot).
ObjectSlotsUsed Object slots used.
OnFoot Send Rate The rate (in MS) at which on-foot data is being synced. Can be set in server.cfg.
Streaming Mem (Memory) Used (Also shows total allowance) The amount of streaming memory being used, and total available.
Messages in Send buffer The number of network messages waiting to be sent.
Messages sent The number of network messages sent.
Btyes sent The amount of data (in bytes) sent.
Acks sent The number of acks sent (acknowledge receipt of a packet).
Acks in send buffer Number of acks waiting to be sent (acknowledge receipt of a packet).
Messages waiting for ack Number of messages that are waiting to be acknowledged as recieved.
Messages resent Messages resent (packetloss?).
Bytes resent The amount of data resent (in bytes).
Packetloss The percentage of packets that were sent but never recieved by the other end (lost).
Messages recieved The number of network messages recieved from the server.
Bytes recieved The amount of data recieved (in bytes).
Acks recieved Number of acks recieved (acknowledge receipt of a packet).
Duplicate acks recieved Number of duplicate (already recieved) acks recieved.