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- OnPlayerUpdate (3598 bytes)
35: stock OnPlayerChangeWeapon(playerid, oldweapon, newweap... - Colors List (8180 bytes)
54: <pawn>stock HexToInt(string[]) - Valstr (1242 bytes)
24: stock FIX_valstr(dest[], value, bool:pack = false) - Advanced Structures (15281 bytes)
13: stock FindEmptySlot() - YSI:Text draws (11894 bytes)
274: stock Style:TD_GetFromName(name[]) - SetPlayerSkin (2643 bytes)
33: stock SetPlayerSkinFix(playerid, skinid) - Errors List (11376 bytes)
181: ...from being shown, as variables/functions with the stock keyword are not compiled unless they are used.
184: stock SomeFunction() - Sscanf code (5968 bytes)
44: stock sscanf(string[], format[], {Float,_}:...) - Saving car mods (7237 bytes)
389: stock ModVehicle(vehicleid)
403: stock GetDriverID(vehicleid) - BanEx (1970 bytes)
42: stock BanExWithMessage(playerid, color, message[], reas... - SetVehicleParamsForPlayer (3344 bytes)
64: stock SetVehicleParamsForPlayerEx(vehicleid, playerid, ... - Escaping Strings SQLite (1384 bytes)
14: stock DB_Escape(text[]) - Scripting:tags (7714 bytes)
132: stock Float:operator=(Mytag:oper) - Code Snippets (4168 bytes)
25: stock strtok(const string[], &index)
35: stock strtok(const string[], &index,seperator=' ')
97: stock split(const src[], dest[][], const delimiter)
111: stock split(const strsrc[], strdest[][], delimiter) - Keywords:Statements (12813 bytes)
370: stock MyFunction() - Keywords:Directives (10767 bytes)
322: ...ly the preferred method of doing this is by using stock however this is not always applicable (e.g. funct...
355: stock MyIncFunc() - Keywords:Initialisers (21322 bytes)
533: stock BigEndian:operator=(b)
568: stock BigEndian:operator+(BigEndian:a, BigEndian:b)
822: == stock ==
823: {{RedirectsHere|stock}}
825: ... to generate unused warnings for. With variables stock is like const in that it is a modifier, not a ful... - Automatic Gates (2294 bytes)
9: stock IsPlayerInRangeOfPoint(playerid, Float:radius, Fl... - Function (4822 bytes)
5: ===Stock===
6: ...e usually isn't any need to declare a function as stock within a gamemode or filterscript. You will most ...
8: ...ing it. This makes it advantageous to have large stock libraries stored in includes, as the script will ...
21: Below are examples of stock functions used to save the players health to a Fl...
24: stock Health(playerid) - BanEx RU (3269 bytes)
43: stock BanExWithMessage(playerid, color, message[], reas...
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