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  1. OnPlayerUpdate (3598 bytes)
    35: stock OnPlayerChangeWeapon(playerid, oldweapon, newweap...
  2. Colors List (8180 bytes)
    54: <pawn>stock HexToInt(string[])
  3. Valstr (1242 bytes)
    24: stock FIX_valstr(dest[], value, bool:pack = false)
  4. Advanced Structures (15281 bytes)
    13: stock FindEmptySlot()
  5. YSI:Text draws (11894 bytes)
    274: stock Style:TD_GetFromName(name[])
  6. SetPlayerSkin (2643 bytes)
    33: stock SetPlayerSkinFix(playerid, skinid)
  7. Errors List (11376 bytes)
    181: ...from being shown, as variables/functions with the stock keyword are not compiled unless they are used.
    184: stock SomeFunction()
  8. Sscanf code (5968 bytes)
    44: stock sscanf(string[], format[], {Float,_}:...)
  9. Saving car mods (7237 bytes)
    389: stock ModVehicle(vehicleid)
    403: stock GetDriverID(vehicleid)
  10. BanEx (1970 bytes)
    42: stock BanExWithMessage(playerid, color, message[], reas...
  11. SetVehicleParamsForPlayer (3344 bytes)
    64: stock SetVehicleParamsForPlayerEx(vehicleid, playerid, ...
  12. Escaping Strings SQLite (1384 bytes)
    14: stock DB_Escape(text[])
  13. Scripting:tags (7714 bytes)
    132: stock Float:operator=(Mytag:oper)
  14. Code Snippets (4168 bytes)
    25: stock strtok(const string[], &index)
    35: stock strtok(const string[], &index,seperator=' ')
    97: stock split(const src[], dest[][], const delimiter)
    111: stock split(const strsrc[], strdest[][], delimiter)
  15. Keywords:Statements (12813 bytes)
    370: stock MyFunction()
  16. Keywords:Directives (10767 bytes)
    322: ...ly the preferred method of doing this is by using stock however this is not always applicable (e.g. funct...
    355: stock MyIncFunc()
  17. Keywords:Initialisers (21322 bytes)
    533: stock BigEndian:operator=(b)
    568: stock BigEndian:operator+(BigEndian:a, BigEndian:b)
    822: == stock ==
    823: {{RedirectsHere|stock}}
    825: ... to generate unused warnings for. With variables stock is like const in that it is a modifier, not a ful...
  18. Automatic Gates (2294 bytes)
    9: stock IsPlayerInRangeOfPoint(playerid, Float:radius, Fl...
  19. Function (4822 bytes)
    5: ===Stock===
    6: ...e usually isn't any need to declare a function as stock within a gamemode or filterscript. You will most ...
    8: ...ing it. This makes it advantageous to have large stock libraries stored in includes, as the script will ...
    21: Below are examples of stock functions used to save the players health to a Fl...
    24: stock Health(playerid)
  20. BanEx RU (3269 bytes)
    43: stock BanExWithMessage(playerid, color, message[], reas...

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