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  1. Fblockwrite (1087 bytes)
    18: // Define "some_enum"
    19: enum _:some_enum
    27: new some_data[some_enum];
  2. Scripting Editors (14258 bytes)
    14: * Navigate to definition of enum, function or variable using CTRL+Click.
  3. Advanced Structures (15281 bytes)
    148: enum E_DATA_LIST
  4. Creating a normal admin script (3587 bytes)
    15: enum Info
    21: The reason why it's <tt>enum</tt> is because you will need this when the Login...
  5. Errors List (11376 bytes)
    259: ...annot have the same name as a global variable, an enum specifier, a function, or a variable declared hig...
  6. Saving car mods (7237 bytes)
    15: enum vInfo
  7. Creating A Simple Administration FilterScript (58464 bytes)
    150: == Enumeration ==
    156: ...ing_Basics|Scripting Basics]], we know that using enumeration
    159: enum PLAYER_MAIN {
    170: ...bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The enumeration we have just done stores 8 different bits ...
    175: ...&nbsp;But hold on one second, as that was just an enumeration, no new variable has been created yet to i...
  8. Scripting:tags (7714 bytes)
    169: = Enums =
    171: Something about using an enum to define a tag type's valid values, e.g. filemod...
  9. ShowPlayerDialog (3053 bytes)
    19: // Define the dialog IDs either with an enum:
    20: enum
    32: ...ou don't have to keep track of used IDs. However, enums use memory to store the defines, whereas defines...
    54: {{note|It is recommended to use enumerations (see above) or definitions (#define) to d...
  10. Fblockread (1402 bytes)
    19: // Define "some_enum"
    20: enum _:some_enum
    28: new some_data[some_enum];
    47: if(file_len == (some_enum*4))
  11. YSI:History (4788 bytes)
    9: ... a mode just had a list of the text it used in an enum and loaded only required text, YSI can load any r...
  12. OnPlayerEditAttachedObject (3396 bytes)
    29: enum attached_object_data
  13. YSI:Basic Example Mode (5167 bytes)
    82: ...h as interiors you would need to use some form of enum.
  14. Keywords:Directives (10767 bytes)
    390: enum
  15. Keywords:Initialisers (21322 bytes)
    12: == enum ==
    13: {{RedirectsHere|enum}}
    15: Enumerations are a very useful system for representing...
    20: enum E_MY_ARRAY
    36: ...r connects and 5 into E_MY_ARRAY_GUN. Without an enum this would look like:
  16. Door States (4612 bytes)
    80: enum Door
    88: enum DoorState(<<= 1)
  17. OnPlayerEditAttachedObject DE (3293 bytes)
    28: enum attached_object_data
  18. MySQL/R33 (39707 bytes)
    272: enum E_PLAYER {
    557: ... the size (''max_len'') by yourself if you use an enum-array as destination.
    561: enum E_PLAYER {
    573: ...28); //correctly saves the escaped string into an enum-array
    873: ... the size (''max_len'') by yourself if you use an enum-array as destination.}}
  19. ShowPlayerDialog FR (2430 bytes)
    19: ...éfini les ID de dialogue avec une énumération (enum)
    20: enum
  20. OnPlayerEditAttachedObject FR (3382 bytes)
    27: enum oad

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