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- Fblockwrite (1087 bytes)
18: // Define "some_enum"
19: enum _:some_enum
27: new some_data[some_enum]; - Scripting Editors (14258 bytes)
14: * Navigate to definition of enum, function or variable using CTRL+Click. - Advanced Structures (15281 bytes)
148: enum E_DATA_LIST - Creating a normal admin script (3587 bytes)
15: enum Info
21: The reason why it's <tt>enum</tt> is because you will need this when the Login... - Errors List (11376 bytes)
259: ...annot have the same name as a global variable, an enum specifier, a function, or a variable declared hig... - Saving car mods (7237 bytes)
15: enum vInfo - Creating A Simple Administration FilterScript (58464 bytes)
150: == Enumeration ==
156: ...ing_Basics|Scripting Basics]], we know that using enumeration
159: enum PLAYER_MAIN {
170: ...bsp; The enumeration we have just done stores 8 different bits ...
175: ... But hold on one second, as that was just an enumeration, no new variable has been created yet to i... - Scripting:tags (7714 bytes)
169: = Enums =
171: Something about using an enum to define a tag type's valid values, e.g. filemod... - ShowPlayerDialog (3053 bytes)
19: // Define the dialog IDs either with an enum:
20: enum
32: ...ou don't have to keep track of used IDs. However, enums use memory to store the defines, whereas defines...
54: {{note|It is recommended to use enumerations (see above) or definitions (#define) to d... - Fblockread (1402 bytes)
19: // Define "some_enum"
20: enum _:some_enum
28: new some_data[some_enum];
47: if(file_len == (some_enum*4)) - YSI:History (4788 bytes)
9: ... a mode just had a list of the text it used in an enum and loaded only required text, YSI can load any r... - OnPlayerEditAttachedObject (3396 bytes)
29: enum attached_object_data - YSI:Basic Example Mode (5167 bytes)
82: ...h as interiors you would need to use some form of enum. - Keywords:Directives (10767 bytes)
390: enum - Keywords:Initialisers (21322 bytes)
12: == enum ==
13: {{RedirectsHere|enum}}
15: Enumerations are a very useful system for representing...
20: enum E_MY_ARRAY
36: ...r connects and 5 into E_MY_ARRAY_GUN. Without an enum this would look like: - Door States (4612 bytes)
80: enum Door
88: enum DoorState(<<= 1) - OnPlayerEditAttachedObject DE (3293 bytes)
28: enum attached_object_data - MySQL/R33 (39707 bytes)
272: enum E_PLAYER {
557: ... the size (''max_len'') by yourself if you use an enum-array as destination.
561: enum E_PLAYER {
573: ...28); //correctly saves the escaped string into an enum-array
873: ... the size (''max_len'') by yourself if you use an enum-array as destination.}} - ShowPlayerDialog FR (2430 bytes)
19: ...éfini les ID de dialogue avec une énumération (enum)
20: enum - OnPlayerEditAttachedObject FR (3382 bytes)
27: enum oad
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