TextDrawSetPreviewVehCol

From SA-MP Wiki

Jump to: navigation, search


TextDrawSetPreviewVehCol was added in SA-MP 0.3x This function was added in SA-MP 0.3x and will not work in earlier versions!


Description:

If a vehicle model is used in a 3D preview textdraw, this sets the two colour values for that vehicle.


Parameters:
(Text:text, color1, color2)
textThe textdraw id that is set to display a 3D vehicle model preview.
color1The primary Color ID to set the vehicle to.
color2The secondary Color ID to set the vehicle to.


Return Values:

This function does not return any specific values.


Example Usage:

new Text:textdraw;
 
public OnGameModeInit()
{
	textdraw = TextDrawCreate(320.0, 240.0, "_");
	TextDrawFont(textdraw, TEXT_DRAW_FONT_MODEL_PREVIEW);
	TextDrawUseBox(textdraw, 1);
	TextDrawBoxColor(textdraw, 0x000000FF);
	TextDrawTextSize(textdraw, 40.0, 40.0);
	TextDrawSetPreviewModel(textdraw, 411); // Display model 411 (Infernus)
        TextDrawSetPreviewVehCol(textdraw, 6, 6); // Set the Infernus to have colour 6 (Yellow)
 
	//You still have to use TextDrawShowForAll/TextDrawShowForPlayer to make the textdraw visible.
	return 1;
}
Image:32px-Circle-style-warning.png

Important
Note

The textdraw MUST use the font type TEXT_DRAW_FONT_MODEL_PREVIEW in order for this function to have effect.


Related Functions

The following functions may be useful, as they are related to this function in one way or another.


Related Callbacks

The following callbacks might be useful, as they're related to this function in one way or another.