MovePlayerObject
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{{Description|Move an object with a set speed. Also supports rotation. Players/vehicles will surf moving objects.}} | {{Description|Move an object with a set speed. Also supports rotation. Players/vehicles will surf moving objects.}} | ||
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[[Category:Scripting Functions]] | [[Category:Scripting Functions]] | ||
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Revision as of 01:51, 1 February 2014
Description:
Move an object with a set speed. Also supports rotation. Players/vehicles will surf moving objects.
(playerid, objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0)
playerid | The ID of the player whose player-object to move. |
objectid | The ID of the object to move. |
Float:X | The X coordinate to move the object to. |
Float:Y | The Y coordinate to move the object to. |
Float:Z | The Z coordinate to move the object to. |
Float:Speed | The speed at which to move the object. |
Float:RotX | The final X rotation (optional). |
Float:RotY | The final Y rotation (optional). |
Float:RotZ | The final Z rotation (optional). |
Return Values:
The time it will take for the object to move in milliseconds.
- For movement distance, One unit = 1.0 object travel distance.
Note | If using the rotation parameters, the object must be moved (X/Y/Z). The object will interpolate the rotation from when the objects starts moving and when it stops |
Note: The parameters below are for 0.3d R2 and older versions and should be ignored if you run the latest version of SA-MP.
Parameters:
(playerid, objectid, Float:X, Float:Y, Float:Z, Float:Speed)
playerid | The player you associated this object to. |
objectid | The objectid you want to move. |
Float:X | The new X coordinate. |
Float:Y | The new Y coordinate. |
Float:Z | The new Z coordinate. |
Float:Speed | The speed at which to move the object. |
MovePlayerObject(playerid, objectid, 2001.195679, 1547.113892, 10);
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- StopPlayerObject: Stop a player object from moving.
- IsObjectMoving: Check if the object is moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- IsPlayerObjectMoving: Check if the player object is moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.