OnVehicleDeath
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Revision as of 19:50, 23 April 2014 Ikkentim (Talk | contribs) (This is a callback(NoReturn>NoReturnCallback)) Next diff → |
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{{Param|killerid|The ID of the player that reported (synced) the vehicle's destruction (name is misleading). Generally the driver or a passenger (if any) or the closest player.}} | {{Param|killerid|The ID of the player that reported (synced) the vehicle's destruction (name is misleading). Generally the driver or a passenger (if any) or the closest player.}} | ||
- | {{NoReturn}} | + | {{NoReturnCallback}} |
{{note|This callback will also be called when a vehicle enters water, but the vehicle can be saved from destruction by teleportation or driving out (if only partially submerged). The callback won't be called a second time, and the vehicle may disappear when the driver exits, or after a short time.}} | {{note|This callback will also be called when a vehicle enters water, but the vehicle can be saved from destruction by teleportation or driving out (if only partially submerged). The callback won't be called a second time, and the vehicle may disappear when the driver exits, or after a short time.}} |
Revision as of 19:50, 23 April 2014
Description:
This callback is called when a vehicle is destroyed - either by exploding or becoming submerged in water.
(vehicleid, killerid)
vehicleid | The ID of the vehicle that was destroyed. |
killerid | The ID of the player that reported (synced) the vehicle's destruction (name is misleading). Generally the driver or a passenger (if any) or the closest player. |
Return Values:
This callback does not handle returns.
public OnVehicleDeath(vehicleid, killerid) { new string[40]; format(string, sizeof(string), "Vehicle %i was destroyed. Reported by player %i.", vehicleid, killerid); SendClientMessageToAll(0xFFFFFFFF, string); return 1; }
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnVehicleSpawn: Called when a vehicle respawns.
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- SetVehicleHealth: Set the health of a vehicle.