OnVehicleDamageStatusUpdate
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Revision as of 17:35, 9 September 2011 JernejL (Talk | contribs) (people misunderstanding things) ← Previous diff |
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Revision as of 05:05, 2 February 2014
Description:
This callback is called when a vehicle element such as doors, tires, panels, or lights get damaged.
(vehicleid, playerid)
vehicleid | The ID of the vehicle that was damaged. |
playerid | The ID of the player who synced the damage (who had the car damaged). |
Return Values:
This callback does not handle returns.
public OnVehicleDamageStatusUpdate(vehicleid, playerid) { printf("Vehicle ID %d of playerid %d was damaged.", vehicleid, playerid); return 1; }
// example code: protect vehicle tires from being popped // uses encode_tires function from: http://forum.sa-mp.com/index.php?topic=161491.msg960040#msg960040 public OnVehicleDamageStatusUpdate(vehicleid, playerid) { #pragma unused playerid new panels, doors, lights, tires; GetVehicleDamageStatus(vehicleid, panels, doors, lights, tires); tires = encode_tires(0, 0, 0, 0); // fix all tires panels = encode_panels(0, 0, 0, 0, 0, 0, 0); // fix all panels //fell off - (3, 3, 3, 3, 3, 3, 3) doors = encode_doors(0, 0, 0, 0, 0, 0); // fix all doors //fell off - (4, 4, 4, 4, 0, 0) lights = encode_lights(0, 0, 0, 0); // fix all lights UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires); return 1; } encode_tires(tire1, tire2, tire3, tire4) return tire1 | (tire2 << 1) | (tire3 << 2) | (tire4 << 3); encode_panels(flp, frp, rlp, rrp, windshield, front_bumper, rear_bumper) { return flp | (frp << 4) | (rlp << 8) | (rrp << 12) | (windshield << 16) | (front_bumper << 20) | (rear_bumper << 24); } encode_doors(bonnet, boot, driver_door, passenger_door, behind_driver_door, behind_passenger_door) { #pragma unused behind_driver_door #pragma unused behind_passenger_door return bonnet | (boot << 8) | (driver_door << 16) | (passenger_door << 24); } encode_lights(light1, light2, light3, light4) { return light1 | (light2 << 1) | (light3 << 2) | (light4 << 3); }
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- GetVehicleDamageStatus: Get the vehicle damage state for each part individually.
- UpdateVehicleDamageStatus: Update the vehicle damage.