GetPlayerArmour

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{{Scripting}} {{Scripting}}
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{{Description|This function stores the armour of a player into a variable.}} {{Description|This function stores the armour of a player into a variable.}}
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[[Category:Scripting Functions]] [[Category:Scripting Functions]]
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[[pt:GetPlayerArmour]] [[pt:GetPlayerArmour]]
[[ru:GetPlayerArmour]] [[ru:GetPlayerArmour]]

Revision as of 22:46, 31 January 2014



Description:

This function stores the armour of a player into a variable.


Parameters:
(playerid, &Float:armour)
playeridThe ID of the player that you want to get the armour of.
&Float:armourThe float to to store the armour in, passed by reference.


Return Values:

The function itself doesn't return a specific value. The player's armour is stored in the specified variable.


new Float:armour;
GetPlayerArmour(playerid, armour);
new s[40];
format(s, sizeof(s), "SERVER: Your armour is %0.f percent", armour);
SendClientMessage(playerid, 0xFFFFFFAA, s);

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

In other languages