TireStates FR

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Revision as of 19:37, 5 January 2013

To be used with UpdateVehicleDamageStatus and GetVehicleDamageStatus.

Each value will affect certain tires.


o = Pneus Non-Endommagé

i = Pneus Crevé

p = Joueur (Pour la référence de position)


Les Véhicules sont dirigés vers le nord et le joueur est derrière le véhicule

0: (0000)

    o-o
    | |
    o-o
     p

1: (0001)

    o-o
    | |
    o-i
     p

2: (0010)

    o-i
    | |
    o-o
     p

3: (0011)

    o-i
    | |
    o-i
     p

4: (0100)

    o-o
    | |
    i-o
     p

5: (0101)

    o-o
    | |
    i-i
     p

6: (0110)

    o-i
    | |
    i-o
     p

7: (0111)

    o-i
    | |
    i-i
     p

8: (1000)

    i-o
    | |
    o-o
     p

9: (1001)

    i-o
    | |
    o-i
     p

10: (1010)

    i-i
    | |
    o-o
     p

11: (1011)

    i-i
    | |
    o-i
     p

12: (1100)

    i-o
    | |
    i-o
     p

13: (1101)

    i-o
    | |
    i-i
     p

14: (1110)

    i-i
    | |
    i-o
     p

15: (1111)

    i-i
    | |
    i-i
     p

Après la valeur 16, 17 vaudra 1, 18 vaudra 1 et ainsi de suite.