SetPlayerPosFindZ

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Revision as of 21:22, 10 May 2012
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(Added OnPlayerClickMap as related function)
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Connor Mead (Talk | contribs)

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{{Scripting}} {{Scripting}}
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{{Description|This sets the players position then adjusts the players z-coordinate to the nearest solid ground under the position.}} {{Description|This sets the players position then adjusts the players z-coordinate to the nearest solid ground under the position.}}
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[[Category:Scripting Functions]] [[Category:Scripting Functions]]
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 +[[fr:SetPlayerPosFindZ]]

Revision as of 18:47, 4 February 2014



Description:

This sets the players position then adjusts the players z-coordinate to the nearest solid ground under the position.


Parameters:
(playerid, Float:x, Float:y, Float:z)
playeridThe ID of the player to set the position of.
Float:xThe X coordinate to position the player at.
Float:yThe X coordinate to position the player at.
Float:zThe Z coordinate to position the player at.


Return Values:

This function does not return any specific values.


SetPlayerPosFindZ(playerid, 1567.0, 1252.0, 80.0);

Related Functions

The following functions may be useful, as they are related to this function in one way or another.


Related Callbacks

The following callbacks might be useful, as they're related to this function in one way or another.

  • OnPlayerClickMap: Called when a player sets a waypoint/target on the pause menu map.
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