IsVehicleStreamedIn
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Revision as of 22:38, 1 February 2014
Description:
Checks if a vehicle is streamed in for a player.
(vehicleid, forplayerid)
vehicleid | The ID of the vehicle to check. |
forplayerid | The ID of the player to check. |
Return Values:
0: Vehicle is not streamed in for the player.
1: Vehicle is streamed in for the player.
new streamedVehicleCount = 0; for(new v = 1; v < MAX_VEHICLES; v++) { if(IsVehicleStreamedIn(v, playerid)) { streamedVehicleCount++; } } new szString[144]; format(szString, sizeof(szString), "You currently have %i vehicles streamed in to your game.", streamedVehicleCount); SendClientMessage(playerid, COLOUR_WHITE, string);
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- IsPlayerStreamedIn: Checks if a player is streamed in for another player.
Related Callbacks
The following callbacks might be useful, as they're related to this function in one way or another.
- OnVehicleStreamIn: Called when a vehicle streams in for a player.
- OnVehicleStreamOut: Called when a vehicle streams out for a player.
- OnPlayerStreamIn: Called when a player streams in for another player.
- OnPlayerStreamOut: Called when a player streams out for another player.