SetPlayerObjectRot
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Revision as of 19:00, 16 October 2009 Dugi (Talk | contribs) (fixed in 0.3) ← Previous diff |
Revision as of 14:21, 1 February 2014 Connor Mead (Talk | contribs) Next diff → |
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{{Description|Rotates an object in all directions.}} | {{Description|Rotates an object in all directions.}} | ||
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[[Category:Scripting Functions]] | [[Category:Scripting Functions]] | ||
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Revision as of 14:21, 1 February 2014
Description:
Rotates an object in all directions.
(playerid, objectid, Float:RotX, Float:RotY, Float:RotZ)
playerid | The player you associated this object to. |
objectid | The objectid of the object you want to rotate. |
Float:RotX | The X rotation. |
Float:RotY | The Y rotation. |
Float:RotZ | The Z rotation. |
Return Values:
This function does not return any specific values.
SetPlayerObjectRot( playerid, objectid, RotX, RotY, RotZ );
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.