SetPlayerArmour
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(Difference between revisions)
Revision as of 20:40, 3 September 2009 Mikep (Talk | contribs) ← Previous diff |
Revision as of 14:54, 31 December 2013 Connor Mead (Talk | contribs) Next diff → |
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- | {{Scripting}} | + | {{ScriptingFR}} |
{{Title}} | {{Title}} | ||
- | {{Description|SetPlayerArmour will allow you to change the players armour amount.}} | + | {{Description|SetPlayerArmour change la valeur d'armure d'un joueur.}} |
{{Parameters|playerid, Float:armour}} | {{Parameters|playerid, Float:armour}} | ||
- | {{Param|playerid|The player you want to change the armour of.}} | + | {{Param|playerid|Le joueur dont l'armure sera modifiée.}} |
- | {{Param|Float:armour|The new armour you want to give a player as a float.}} | + | {{Param|Float:armour|La nouvelle valeur d'armure en float.}} |
- | {{NoReturn}} | + | {{NoReturnFR}} |
<pawn> | <pawn> | ||
Line 14: | Line 14: | ||
{ | { | ||
SetPlayerArmour(playerid, 100.0); | SetPlayerArmour(playerid, 100.0); | ||
- | SendClientMessage(playerid, 0xFFFFFFAA, "Armour restored!"); | + | SendClientMessage(playerid, 0xFFFFFFAA, "Armure réstaurée!"); |
return 1; | return 1; | ||
} | } | ||
</pawn> | </pawn> | ||
- | {{RelatedFunctions}} | + | {{RelatedFunctionsFR}} |
- | {{GetPlayerArmour}} | + | *[[GetPlayerArmour_FR|GetPlayerArmour]] |
- | {{SetPlayerHealth}} | + | *[[SetPlayerHealth_FR|SetPlayerHealth]] |
- | {{GetPlayerHealth}} | + | *[[GetPlayerHealth_FR|GetPlayerHealth]] |
[[Category:Scripting Functions]] | [[Category:Scripting Functions]] |
Revision as of 14:54, 31 December 2013
Page d'Accueil | Les Fonctions | Les Callbacks | Les bases du Scripting | Plugins de Serveur | Tutoriaux
Ne prenez pas en compte les FR dans les noms
Description:
SetPlayerArmour change la valeur d'armure d'un joueur.
(playerid, Float:armour)
playerid | Le joueur dont l'armure sera modifiée. |
Float:armour | La nouvelle valeur d'armure en float. |
Retourne | Cette fonction ne retourne pas de valeur spécifique. |
if (strcmp(cmdtext, "/armour", true) == 0) { SetPlayerArmour(playerid, 100.0); SendClientMessage(playerid, 0xFFFFFFAA, "Armure réstaurée!"); return 1; }
Fonctions Relatives
Les fonctions suivantes peuvent être utiles car elles sont indirectement ou directement liées a cette fonction.