AllowInteriorWeapons
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Revision as of 19:28, 19 February 2013 Smithy (Talk | contribs) ← Previous diff |
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{{Description|Toggle whether the usage of weapons in interiors is allowed or not.}} | {{Description|Toggle whether the usage of weapons in interiors is allowed or not.}} | ||
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[[Category:Scripting Functions]] | [[Category:Scripting Functions]] | ||
+ | [[es:AllowInteriorWeapons]] | ||
+ | [[fr:AllowInteriorWeapons]] | ||
[[nl:AllowInteriorWeapons]] | [[nl:AllowInteriorWeapons]] | ||
[[ru:AllowInteriorWeapons]] | [[ru:AllowInteriorWeapons]] | ||
- | [[es:AllowInteriorWeapons]] |
Revision as of 00:14, 1 February 2014
Description:
Toggle whether the usage of weapons in interiors is allowed or not.
(allow)
allow | 1 to enable weapons in interiors (enabled by default), 0 to disable weapons in interiors. |
Return Values:
This function does not return any specific values.
public OnGameModeInit() { // This will allow weapons inside interiors. AllowInteriorWeapons(1); return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- SetPlayerInterior: Set a player's interior.
- GetPlayerInterior: Get the current interior of a player.
Related Callbacks
The following callbacks might be useful, as they're related to this function in one way or another.
- OnPlayerInteriorChange: Called when a player changes interior.