GetPlayerObjectPos

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{{Scripting}} {{Scripting}}
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{{Description|Returns the coordinates of the current position of the given object. The position is saved by reference in three x/y/z variables.}} {{Description|Returns the coordinates of the current position of the given object. The position is saved by reference in three x/y/z variables.}}
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[[Category:Scripting Functions]] [[Category:Scripting Functions]]
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 +[[fr:GetPlayerObjectPos]]

Revision as of 14:28, 1 February 2014



Description:

Returns the coordinates of the current position of the given object. The position is saved by reference in three x/y/z variables.


Parameters:
(playerid, objectid, &Float:X, &Float:Y, &Float:Z)
playeridThe player you associated this object to.
objectidThe object's id of which you want the current location.
Float:XThe variable to store the X coordinate, passed by reference.
Float:YThe variable to store the Y coordinate, passed by reference.
Float:ZThe variable to store the Z coordinate, passed by reference.


Return Values:

This function does not return any specific values.


new Float:x, Float:y, Float:z;
GetPlayerObjectPos(playerid, objectid, x, y, z);

Related Functions

The following functions may be useful, as they are related to this function in one way or another.


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