GetPlayerObjectPos
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Revision as of 09:53, 13 April 2010 Mikep (Talk | contribs) (Return != function) ← Previous diff |
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{{Description|Returns the coordinates of the current position of the given object. The position is saved by reference in three x/y/z variables.}} | {{Description|Returns the coordinates of the current position of the given object. The position is saved by reference in three x/y/z variables.}} | ||
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Revision as of 14:28, 1 February 2014
Description:
Returns the coordinates of the current position of the given object. The position is saved by reference in three x/y/z variables.
(playerid, objectid, &Float:X, &Float:Y, &Float:Z)
playerid | The player you associated this object to. |
objectid | The object's id of which you want the current location. |
Float:X | The variable to store the X coordinate, passed by reference. |
Float:Y | The variable to store the Y coordinate, passed by reference. |
Float:Z | The variable to store the Z coordinate, passed by reference. |
Return Values:
This function does not return any specific values.
new Float:x, Float:y, Float:z; GetPlayerObjectPos(playerid, objectid, x, y, z);
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.