Limits FR

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Revision as of 19:38, 5 January 2013

SA:MP has limits for many things. Below is a table of the most common limits that are in SA:MP. Note the 'text I/O' value - that is for the text that is sent to the client, and that is used on OnPlayerCommandText.
As new versions are released, limits change, and some old versions' limits have been preserved for comparison, or if you are still using old versions.


Script Property 0.3e 0.2X
Players 500* 200
Vehicles 2000 700
Vehicle Models Unlimited ** 127
Objects 1000 150-250
Virtual Worlds 2,147,483,647 256
Map Icons 100 32
Race Checkpoints 1 1
Checkpoints 1 1
Pickups 4096 400
Global 3D Labels 1024 N/A
Per-player 3D Text Labels 1024 N/A
Chat Bubble String 144 characters N/A
Gangzones 1024 1024
Menus 128 128
Attached player objects 10 N/A
Server Property 0.3e 0.2X
Gamemodes 16 16
Filterscripts 16 16
Text I/O 128 cells (512 bytes) 128 cells (512 bytes)
Name Length (SetPlayerName) 24 characters 16 characters
Textdraws 0.3e 0.2X
String Length 1024 characters *** 256 characters
Shown In A Single Client's Screen 92 92
Created Serverwise (Global) 2048 1024
Created Serverwise (Per-Player) 256 N/A

Notes:

  • (*) There is an optional 800 player slot version (since SA-MP 0.3d R2) and a 1000 player version (since 0.3e) available.
  • (**) Although the vehicle model limit in 0.3 is unlimited, if you use a large amount of vehicle models, you may notice parts of your mode become framey as vehicle models are dynamically loaded/unloaded. Keeping the number of vehicle models below 150 is a good idea.
  • (***) Although the textdraw string limit is 1024 characters, if colour codes (e.g. ~r~) are used beyond the 255th character it may crash the client.
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