Keys

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-[*] Key not defined in SA:MP includes. You must [[Define_KEY_AIM|define this yourself]] or use KEY_HANDBRAKE. [http://forum.sa-mp.com/showthread.php?t=292813 fixes.inc] includes this definition.+[*] Key not defined in SA:MP includes. You must [[Define_KEY_AIM|define this yourself]] or use KEY_HANDBRAKE. [http://forum.sa-mp.com/showthread.php?t=591458 fixer.inc] includes this definition.
[**] Supported since 0.3d. Not detectable in earlier versions. This key can not be detected when the player is in [[TogglePlayerSpectating|spectator mode]]. [**] Supported since 0.3d. Not detectable in earlier versions. This key can not be detected when the player is in [[TogglePlayerSpectating|spectator mode]].

Revision as of 12:23, 13 October 2016

To be used with GetPlayerKeys and OnPlayerKeyStateChange.

SA-MP uses bitmasking to determine which keys are pressed and which are not. Here's an article on bitmasking: http://en.wikipedia.org/wiki/Mask_(computing)


Macro Value Gametext Key (On Foot) Gametext Key (In Vehicle) Default Key (On Foot) Default Key (In Vehicle)
KEY_ACTION 1 ~k~~PED_ANSWER_PHONE~ ~k~~VEHICLE_FIREWEAPON_ALT~ TAB ALT GR / LCTRL / NUM0
KEY_CROUCH 2 ~k~~PED_DUCK~ ~k~~VEHICLE_HORN~ C H / CAPSLOCK
KEY_FIRE 4 ~k~~PED_FIREWEAPON~ ~k~~VEHICLE_FIREWEAPON~ LCTRL / LMB (Left Mouse Button) LALT
KEY_SPRINT 8 ~k~~PED_SPRINT~ ~k~~VEHICLE_ACCELERATE~ SPACE W
KEY_SECONDARY_ATTACK 16 ~k~~VEHICLE_ENTER_EXIT~ ~k~~VEHICLE_ENTER_EXIT~ ENTER ENTER
KEY_JUMP 32 ~k~~PED_JUMPING~ ~k~~VEHICLE_BRAKE~ LSHIFT S
KEY_LOOK_RIGHT 64 - ~k~~VEHICLE_LOOKRIGHT~ - E
KEY_HANDBRAKE/KEY_AIM* 128 ~k~~PED_LOCK_TARGET~ ~k~~VEHICLE_HANDBRAKE~ RMB (Right Mouse Button) SPACE
KEY_LOOK_LEFT 256 - ~k~~VEHICLE_LOOKLEFT~ - Q
KEY_LOOK_BEHIND 320✝ ~k~~PED_LOOKBEHIND~ ~k~~VEHICLE_LOOKBEHIND~ NUM1 / MMB (Middle Mouse Button - Click the mouse wheel) 2
KEY_SUBMISSION 512 - ~k~~TOGGLE_SUBMISSIONS~ NUM1 / MMB (Middle Mouse Button - Click the mouse wheel) 2 / NUMPAD +
KEY_WALK 1024 ~k~~SNEAK_ABOUT~ - LALT -
KEY_ANALOG_UP 2048 - ~k~~VEHICLE_TURRETUP~ NUM8✝✝ NUM8
KEY_ANALOG_DOWN 4096 - ~k~~VEHICLE_TURRETDOWN~ NUM2✝✝ NUM2
KEY_ANALOG_LEFT 8192 ~k~~VEHICLE_LOOKLEFT~ ~k~~VEHICLE_TURRETLEFT~ NUM4 NUM4
KEY_ANALOG_RIGHT 16384 ~k~~VEHICLE_LOOKRIGHT~ ~k~~VEHICLE_TURRETRIGHT~ NUM6 NUM6
KEY_YES** 65536 ~k~~CONVERSATION_YES~ ~k~~CONVERSATION_YES~ Y Y
KEY_NO** 131072 ~k~~CONVERSATION_NO~ ~k~~CONVERSATION_NO~ N N
KEY_CTRL_BACK** 262144 ~k~~GROUP_CONTROL_BWD~ ~k~~GROUP_CONTROL_BWD~ H H
UNDEFINED*** - ~k~~GROUP_CONTROL_FWD~ ~k~~GROUP_CONTROL_FWD~ G G
KEY_UP -128 ~k~~GO_FORWARD~ ~k~~VEHICLE_STEERUP~ UP UP
KEY_DOWN 128 ~k~~GO_BACK~ ~k~~VEHICLE_STEERDOWN~ DOWN DOWN
KEY_LEFT -128 ~k~~GO_LEFT~ ~k~~VEHICLE_STEERLEFT~ LEFT LEFT
KEY_RIGHT 128 ~k~~GO_RIGHT~ ~k~~VEHICLE_STEERRIGHT~ RIGHT RIGHT

[*] Key not defined in SA:MP includes. You must define this yourself or use KEY_HANDBRAKE. fixer.inc includes this definition.

[**] Supported since 0.3d. Not detectable in earlier versions. This key can not be detected when the player is in spectator mode.

[***] GROUP_CONTROL_FWD cannot be detected in SA-MP, as it used internally to enter vehicles as passenger. However, the gametext definition still exists.

[✝] This value is the sum of KEY_LOOK_LEFT and KEY_LOOK_RIGHT.

[✝✝] Only detected when "JOYPAD" configuration is selected for controller.