OnPlayerConnect

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Revision as of 03:49, 23 November 2014
Pottus (Talk | contribs)
(This callback does indeed handle returns.)
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Revision as of 01:03, 13 May 2015
MP2 (Talk | contribs)

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Line 24: Line 24:
{{RelatedCallbacks}} {{RelatedCallbacks}}
{{OnPlayerDisconnect}} {{OnPlayerDisconnect}}
 +{{OnIncomingConnection}}
{{NPC:OnNPCConnect}} {{NPC:OnNPCConnect}}

Revision as of 01:03, 13 May 2015



Description:

This callback is called when a player connects to the server.


Parameters:
(playerid)
playeridThe ID of the player that connected.


Return Values:

  • 0 - Will prevent other filterscripts from receiving this callback.
  • 1 - Indicates that this callback will be passed to the next filterscript.


public OnPlayerConnect(playerid)
{
    new string[64], pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
    format(string,sizeof string,"%s has joined the server. Welcome!",pName);
    SendClientMessageToAll(0xFFFFFFAA,string);
    return 1;
}

Related Callbacks

The following callbacks might be useful as well, as they are related to this callback in one way or another.

  • OnNPCConnect: Gets called when the NPC successfully connects to the server.