Limits FR

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Revision as of 19:38, 5 January 2013
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Line 9: Line 9:
! 0.2X ! 0.2X
|- |-
- | Players+ | Joueur
| 500* | 500*
| 200 | 200
|- |-
- | [[CreateVehicle|Vehicles]]+ | [[CreateVehicle_FR|Véhicules]]
| 2000 | 2000
| 700 | 700
|- |-
- | [[GetVehicleModel|Vehicle Models]]+ | [[GetVehicleModel_FR|Modèle de Véhicule]]
- | Unlimited **+ | Illimité**
| 127 | 127
|- |-
- | [[CreateObject|Objects]]+ | [[CreateObject_FR|Objets]]
| 1000 | 1000
| 150-250 | 150-250
|- |-
- | [[SetPlayerVirtualWorld|Virtual Worlds]]+ | [[SetPlayerVirtualWorld_FR|Mondes Virtuel]]
| 2,147,483,647 | 2,147,483,647
| 256 | 256
|- |-
- | [[SetPlayerMapIcon|Map Icons]]+ | [[SetPlayerMapIcon_FR|Icônes de Carte]]
| 100 | 100
| 32 | 32
|- |-
- | [[SetPlayerRaceCheckpoint|Race Checkpoints]]+ | [[SetPlayerRaceCheckpoint_FR|Checkpoints de Course]]
| 1 | 1
| 1 | 1
|- |-
- | [[SetPlayerCheckpoint|Checkpoints]]+ | [[SetPlayerCheckpoint_FR|Checkpoints]]
| 1 | 1
| 1 | 1
|- |-
- | [[CreatePickup|Pickups]]+ | [[CreatePickup_FR|Pickups]]
| 4096 | 4096
| 400 | 400
|- |-
- | [[Create3DTextLabel|Global 3D Labels]]+ | [[Create3DTextLabel_FR|3D Text Label]]
| 1024 | 1024
| N/A | N/A
|- |-
- | [[CreatePlayer3DTextLabel|Per-player 3D Text Labels]]+ | [[CreatePlayer3DTextLabel_FR|3D Text Label par Joueur]]
| 1024 | 1024
| N/A | N/A
|- |-
- | [[SetPlayerChatBubble|Chat Bubble String]]+ | [[SetPlayerChatBubble_FR||Chat Bubble String]]
| 144 characters | 144 characters
| N/A | N/A
|- |-
- | [[GangZoneCreate|Gangzones]]+ | [[GangZoneCreate_FR|Zones de Gang]]
| 1024 | 1024
| 1024 | 1024
|- |-
- | [[CreateMenu|Menus]]+ | [[CreateMenu_FR||Menus]]
| 128 | 128
| 128 | 128
|- |-
- | [[SetPlayerAttachedObject|Attached player objects]]+ | [[SetPlayerAttachedObject_FR|Objets attachés aux Joueurs]]
| 10 | 10
| N/A | N/A
Line 85: Line 85:
| 128 cells (512 bytes) | 128 cells (512 bytes)
|- |-
- | Name Length ([[SetPlayerName]])+ | Taille de Pseudo ([[SetPlayerName_FR]])
| 24 characters | 24 characters
| 16 characters | 16 characters
Line 93: Line 93:
! 0.2X ! 0.2X
|- |-
- | String Length+ | Taille des textes
| 1024 characters *** | 1024 characters ***
| 256 characters | 256 characters

Revision as of 19:42, 5 January 2013

SA:MP has limits for many things. Below is a table of the most common limits that are in SA:MP. Note the 'text I/O' value - that is for the text that is sent to the client, and that is used on OnPlayerCommandText.
As new versions are released, limits change, and some old versions' limits have been preserved for comparison, or if you are still using old versions.


Script Property 0.3e 0.2X
Joueur 500* 200
Véhicules 2000 700
Modèle de Véhicule Illimité** 127
Objets 1000 150-250
Mondes Virtuel 2,147,483,647 256
Icônes de Carte 100 32
Checkpoints de Course 1 1
Checkpoints 1 1
Pickups 4096 400
3D Text Label 1024 N/A
3D Text Label par Joueur 1024 N/A
[[SetPlayerChatBubble_FRChat Bubble String]] 144 characters N/A
Zones de Gang 1024 1024
[[CreateMenu_FRMenus]] 128 128
Objets attachés aux Joueurs 10 N/A
Server Property 0.3e 0.2X
Gamemodes 16 16
Filterscripts 16 16
Text I/O 128 cells (512 bytes) 128 cells (512 bytes)
Taille de Pseudo (SetPlayerName_FR) 24 characters 16 characters
Textdraws 0.3e 0.2X
Taille des textes 1024 characters *** 256 characters
Shown In A Single Client's Screen 92 92
Created Serverwise (Global) 2048 1024
Created Serverwise (Per-Player) 256 N/A

Notes:

  • (*) There is an optional 800 player slot version (since SA-MP 0.3d R2) and a 1000 player version (since 0.3e) available.
  • (**) Although the vehicle model limit in 0.3 is unlimited, if you use a large amount of vehicle models, you may notice parts of your mode become framey as vehicle models are dynamically loaded/unloaded. Keeping the number of vehicle models below 150 is a good idea.
  • (***) Although the textdraw string limit is 1024 characters, if colour codes (e.g. ~r~) are used beyond the 255th character it may crash the client.
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