GetPlayerObjectRot

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{{Scripting}} {{Scripting}}
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{{Description|Use this function to get the object' s current rotation. The rotation is saved by reference in three RotX/RotY/RotZ variables.}} {{Description|Use this function to get the object' s current rotation. The rotation is saved by reference in three RotX/RotY/RotZ variables.}}
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[[Category:Scripting Functions]] [[Category:Scripting Functions]]
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 +[[fr:GetPlayerObjectRot]]

Revision as of 14:29, 1 February 2014



Description:

Use this function to get the object' s current rotation. The rotation is saved by reference in three RotX/RotY/RotZ variables.


Parameters:
(playerid, objectid, &Float:RotX, &Float:RotY, &Float:RotZ)
playeridThe player you associated this object to.
objectidThe objectid of the object you want to get the rotation from.
Float:XThe variable to store the X rotation, passed by reference.
Float:YThe variable to store the Y rotation, passed by reference.
Float:ZThe variable to store the Z rotation, passed by reference.


Return Values:

This function does not return any specific values.


GetPlayerObjectRot( playerid, objectid, RotX, RotY, RotZ );

Related Functions

The following functions may be useful, as they are related to this function in one way or another.


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