StartRecordingPlayerData
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Revision as of 17:31, 4 February 2014
Description:
Starts recording the player's movements to a file, which can then be reproduced by an NPC.
(playerid, recordtype, recordname[])
playerid | The ID of the player you want to record. |
recordtype | The type of recording. |
recordname[] | Name of the file which will hold the recorded data. It will be saved in scriptfiles, with an automatically added .rec extension. |
Return Values:
This function does not return any specific values.
if (!strcmp("/recordme", cmdtext)) { if(GetPlayerState(playerid) == 1) StartRecordingPlayerData(playerid, PLAYER_RECORDING_TYPE_ONFOOT, "MyFile"); else if(GetPlayerState(playerid) == 2) StartRecordingPlayerData(playerid, PLAYER_RECORDING_TYPE_DRIVER, "MyFile"); SendClientMessage(playerid, 0xFFFFFFFF, "All your movements are now being recorded!"); return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- StopRecordingPlayerData: Stops recording player data.