OnPlayerPickUpPickup

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Revision as of 19:27, 19 February 2013
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{{Scripting}} {{Scripting}}
-{{Title}} 
{{Description|Called when a player picks up a pickup created with [[CreatePickup]].}} {{Description|Called when a player picks up a pickup created with [[CreatePickup]].}}
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{{Param|playerid|The ID of the player that picked up the pickup.}} {{Param|playerid|The ID of the player that picked up the pickup.}}
{{Param|pickupid|The ID of the pickup, returned by [[CreatePickup]].}} {{Param|pickupid|The ID of the pickup, returned by [[CreatePickup]].}}
 +
{{NoReturn}} {{NoReturn}}
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[[es:OnPlayerPickUpPickup]] [[es:OnPlayerPickUpPickup]]
 +[[fr:OnPlayerPickUpPickup]]

Revision as of 00:36, 5 February 2014



Description:

Called when a player picks up a pickup created with CreatePickup.


Parameters:
(playerid,pickupid)
playeridThe ID of the player that picked up the pickup.
pickupidThe ID of the pickup, returned by CreatePickup.


Return Values:

This function does not return any specific values.


new pickup_Cash;
new pickup_Health;
 
public OnGameModeInit()
{
    pickup_Cash = CreatePickup(1274, 2, 0.0, 0.0, 9.0);
    pickup_Health = CreatePickup(1240, 2, 0.0, 0.0, 9.0);
    return 1;
}
 
public OnPlayerPickUpPickup(playerid, pickupid)
{
    if(pickupid == pickup_Cash)
    {
        GivePlayerMoney(playerid, 1000);
    }
    else if(pickupid == pickup_Health)
    {
        SetPlayerHealth(playerid, 100);
    }
    return 1;
}

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

In other languages