SetVehicleToRespawn
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(Difference between revisions)
Revision as of 19:43, 11 August 2015 Bm0z (Talk | contribs) (Fixed operator (<= to <)) ← Previous diff |
Current revision Ikkentim (Talk | contribs) (Use GetVehiclePoolSize instead of MAX_VEHICLES) |
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Line 17: | Line 17: | ||
<pawn> | <pawn> | ||
- | for(new i = 1; i < MAX_VEHICLES; i++) | + | for(new i = GetVehiclePoolSize(); i > 0; i--) |
{ | { | ||
SetVehicleToRespawn(i); | SetVehicleToRespawn(i); |
Current revision
Description:
Sets a vehicle back to the position at where it was created.
(vehicleid)
vehicleid | The ID of the vehicle to respawn |
Return Values:
- 1: The function executed successfully.
- 0: The function failed to execute. The vehicle does not exist
Example Usage:
// Respawns the first vehicle. SetVehicleToRespawn(1);
Or you can also make every vehicle in the whole script to respawn:
for(new i = GetVehiclePoolSize(); i > 0; i--) { SetVehicleToRespawn(i); }
[edit]
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreateVehicle: Create a vehicle.
- DestroyVehicle: Destroy a vehicle.