WeaponStates FR
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Revision as of 14:14, 23 January 2014 Connor Mead (Talk | contribs) ← Previous diff |
Current revision Connor Mead (Talk | contribs) |
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- | A utiliser avec [[GetPlayerWeaponState_FR|GetPlayerWeaponState]]. | + | {{delete|it's empty and it's dont gonna be used}} |
- | + | ||
- | {| border=1 cellspacing=0 cellpadding=5 style="font-size:14px; vertical-align:top; background-color:#EDEDED;" | + | |
- | |- style="font-size:18px; text-align:center; background-color:#FF8000;" | + | |
- | | '''ID''' | + | |
- | | '''Définition''' | + | |
- | | '''Description''' | + | |
- | |- | + | |
- | | -1 | + | |
- | | WEAPONSTATE_UNKNOWN | + | |
- | | Inconnu | + | |
- | |- | + | |
- | | 0 | + | |
- | | WEAPONSTATE_NO_BULLETS | + | |
- | | Cette arme n'a plus de munitions. | + | |
- | |- | + | |
- | | 1 | + | |
- | | WEAPONSTATE_LAST_BULLET | + | |
- | | Cette arme n'a plus qu'une balle. | + | |
- | |- | + | |
- | | 2 | + | |
- | | WEAPONSTATE_MORE_BULLETS | + | |
- | | Cette arme a plusieurs munitions. | + | |
- | |- | + | |
- | | 3 | + | |
- | | WEAPONSTATE_RELOADING | + | |
- | | Le joueur recharge son arme. | + | |
- | |} | + |
Current revision
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