DisablePlayerRaceCheckpoint
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Revision as of 21:17, 26 May 2010 Badgerboy (Talk | contribs) ← Previous diff |
Revision as of 18:02, 5 February 2014 Connor Mead (Talk | contribs) Next diff → |
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{{Scripting}} | {{Scripting}} | ||
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{{Description|Disable any initialized race checkpoints for a specific player, since you can only have one at any given time.}} | {{Description|Disable any initialized race checkpoints for a specific player, since you can only have one at any given time.}} | ||
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[[Category:Scripting Functions]] | [[Category:Scripting Functions]] | ||
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+ | [[fr:DisablePlayerRaceCheckpoint]] |
Revision as of 18:02, 5 February 2014
Description:
Disable any initialized race checkpoints for a specific player, since you can only have one at any given time.
(playerid)
playerid | The player to disable the current checkpoint for. |
Return Values:
This function does not return any specific values.
public OnPlayerLeaveRaceCheckpoint(playerid) { DisablePlayerRaceCheckpoint(playerid); return 1; }
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- SetPlayerCheckpoint: Create a checkpoint for a player.
- DisablePlayerCheckpoint: Disable the player's current checkpoint.
- IsPlayerInCheckpoint: Check if a player is in a checkpoint.
- SetPlayerRaceCheckpoint: Create a race checkpoint for a player.
- IsPlayerInRaceCheckpoint: Check if a player is in a race checkpoint.
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnPlayerEnterCheckpoint: Called when a player enters a checkpoint.
- OnPlayerLeaveCheckpoint: Called when a player leaves a checkpoint.
- OnPlayerEnterRaceCheckpoint: Called when a player enters a race checkpoint.
- OnPlayerLeaveRaceCheckpoint: Called when a player leaves a race checkpoint.