OnRconCommand
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[[Category:Scripting Callbacks]] | [[Category:Scripting Callbacks]] | ||
- | [[ru:OnRconCommand]] | ||
[[es:OnRconCommand]] | [[es:OnRconCommand]] | ||
+ | [[fr:OnRconCommand]] | ||
+ | [[ru:OnRconCommand]] |
Revision as of 21:50, 31 January 2014
Description:
This callback is called when a command is sent through the server console, remote RCON, or via the in-game /rcon command.
(cmd[])
cmd[] | A string containing the command that was typed, as well as any passed parameters. |
Return Values:
0 if the command was not processed, it will be passed to another script or 1 if the command was processed, will not be passed to other scripts.
Important | You will need to include this callback in a loaded filterscript for it to work in the gamemode! |
Notes |
|
public OnRconCommand(cmd[]) { printf("[RCON]: You typed '/rcon %s'!", cmd); return 0; }
public OnRconCommand(cmd[]) { if(!strcmp(cmd, "hello", true)) { SendClientMessageToAll(0xFFFFFFAA, "Hello World!"); print("You said hello to the world."); // This will appear to the player who typed the rcon command in the chat in white return 1; } return 0; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- IsPlayerAdmin: Checks if a player is logged into RCON.
Related Callbacks
The following callbacks might be useful, as they're related to this function in one way or another.
- OnRconLoginAttempt: Called when an attempt to login to RCON is made.