SetVehicleParamsForPlayer FR
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- | {{note2FR|Je n'arrive pas à traduire cette page, quelqu'un pourrait donner une traduction [http://www.gtaonline.fr/forums/index.php/topic,16157.0.html ici] s'il vous plaît ?}} | ||
{{Description|Modifier les paramètres d'un véhicule pour un joueur (et uniquement pour ce joueur).}} | {{Description|Modifier les paramètres d'un véhicule pour un joueur (et uniquement pour ce joueur).}} |
Revision as of 22:40, 1 February 2014
Page d'Accueil | Les Fonctions | Les Callbacks | Les bases du Scripting | Plugins de Serveur | Tutoriaux
Ne prenez pas en compte les FR dans les noms
Description:
Modifier les paramètres d'un véhicule pour un joueur (et uniquement pour ce joueur).
(vehicleid, playerid, objective, doorslocked)
vehicle | The ID of the vehicle to set the parameters of. |
playerid | The ID of the player to set the vehiclle's parameters for. |
objective | 0 to disable the objective or 1 to show it. |
doorslocked | 0 to unlock the doors or 1 to lock them. |
Retourne | Cette fonction ne retourne pas de valeur spécifique. |
This can be circumvented somewhat using Get/SetVehicleParamsEx which do not require the vehicle to be respawned. It is worth noting however that the object will be disabled on a global scale, and this is only useful if only one player has the vehicle as an objective:
// sometime earlier: SetVehicleParamsForPlayer(iPlayerVehicle, iPlayerID, 1, 0); // sometime later when you want the vehicle to respawn: new iEngine, iLights, iAlarm, iDoors, iBonnet, iBoot, iObjective; GetVehicleParamsEx(iPlayerVehicle, iEngine, iLights, iAlarm, iDoors, iBonnet, iBoot, iObjective); SetVehicleParamsEx(iPlayerVehicle, iEngine, iLights, iAlarm, iDoors, iBonnet, iBoot, 0);
Note | Dans la 0.3 vous devez ré-appliquer ces fonctions quand OnVehicleStreamIn est appelé ! |
public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext,"/lock",true)) { if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,0xFFFFFFAA,"Tu dois être dans un véhicule pour executer cette commande !"); for(new i=0; i < MAX_PLAYERS; i++) { if(i == playerid) continue; SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i,0,1); } return 1; } return 0; }
// Will show vehicle markers for players streaming in for 0.3 new iVehicleObjective[MAX_VEHICLES][2]; public OnGameModeInit() //Or another callback { new temp = AddStaticVehicleEx(400, 0.0, 0.0, 5.0, 0.0, 0,0, -1); //ID 1 iVehicleObjective[temp][0] = 1; //Marker iVehicleObjective[temp][1] = 0; //Door Lock return 1; } stock SetVehicleParamsForPlayerEx(vehicleid, playerid, objective, doorslocked) { SetVehicleParamsForPlayer(vehicleid, playerid, objective, doorslocked); iVehicleObjective[vehicleid][0] = objective; iVehicleObjective[vehicleid][1] = doorslocked; } public OnVehicleStreamIn(vehicleid, forplayerid) { SetVehicleParamsForPlayer(vehicleid, forplayerid, iVehicleObjective[vehicleid][0], iVehicleObjective[vehicleid][1]); }
Another way by theAlone
//Top new myMarkedCar; public OnGameModeInit() //Or another callback { myMarkedCar = AddStaticVehicleEx(400, 0.0, 0.0, 5.0, 0.0, 0,0, -1); //For example: Black Landstalker near Blueberry Acres return 1; } //Whatever your want public OnVehicleStreamIn(vehicleid, forplayerid) { if(vehicleid == myMarkedCar) { SetVehicleParamsForPlayer(myMarkedCar, forplayerid, 1, 0); // marker can be visible only if the vehicle streamed for player } return 1; }