AttachObjectToVehicle
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[[ru:AttachObjectToPlayer]] | [[ru:AttachObjectToPlayer]] |
Revision as of 22:22, 31 January 2014
Description:
Attach an object to a vehicle.
(objectid, vehicleid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ)
objectid | The ID of the object to attach to the vehicle. |
vehicleid | The ID of the vehicle to attach the object to. |
Float:OffsetX | The X axis offset. |
Float:OffsetY | The Y axis offset. |
Float:OffsetZ | The Z axis offset. |
Float:RotX | The X rotation offset. |
Float:RotY | The Y rotation offset. |
Float:RotZ | The Z rotation offset. |
Return Values:
This function does not return any specific values.
Note | You need to create the object first. |
new objectid = CreateObject(...); new vehicleid = GetPlayerVehicleID(playerid); AttachObjectToVehicle(objectid, vehicleid, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- AttachObjectToPlayer: Attach an object to a player.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.