IsPlayerInCheckpoint
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Revision as of 21:17, 26 May 2010 Badgerboy (Talk | contribs) ← Previous diff |
Current revision Connor Mead (Talk | contribs) |
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{{Scripting}} | {{Scripting}} | ||
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{{Description|Check if the player is currently inside a checkpoint, this could be used for properties or teleport points for example.}} | {{Description|Check if the player is currently inside a checkpoint, this could be used for properties or teleport points for example.}} | ||
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[[Category:Scripting Functions]] | [[Category:Scripting Functions]] | ||
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+ | [[fr:IsPlayerInCheckpoint]] |
Current revision
Description:
Check if the player is currently inside a checkpoint, this could be used for properties or teleport points for example.
(playerid)
playerid | The player you want to know the status of. |
Return Values:
false if player isn't in his checkpoint else true
if (IsPlayerInCheckpoint(playerid)) { SetPlayerHealth(playerid, 100.0); }
[edit]
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- SetPlayerCheckpoint: Create a checkpoint for a player.
- DisablePlayerCheckpoint: Disable the player's current checkpoint.
- SetPlayerRaceCheckpoint: Create a race checkpoint for a player.
- DisablePlayerRaceCheckpoint: Disable the player's current race checkpoint.
- IsPlayerInRaceCheckpoint: Check if a player is in a race checkpoint.
[edit]
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnPlayerEnterCheckpoint: Called when a player enters a checkpoint.
- OnPlayerLeaveCheckpoint: Called when a player leaves a checkpoint.
- OnPlayerEnterRaceCheckpoint: Called when a player enters a race checkpoint.
- OnPlayerLeaveRaceCheckpoint: Called when a player leaves a race checkpoint.