OnPlayerPickUpPickup FR

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Revision as of 00:35, 5 February 2014
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Line 1: Line 1:
{{ScriptingFR}} {{ScriptingFR}}
-{{Description|Appelée lorsqu'un joueur prend un pickup crée via [CreatePickup_FR|CreatePickup]].}}+{{Description|Appelée lorsqu'un joueur prend un pickup crée via [[CreatePickup_FR|CreatePickup]].}}
{{ParametersFR|playerid,pickupid}} {{ParametersFR|playerid,pickupid}}
Line 34: Line 34:
</pawn> </pawn>
-{{RelatedFunctionsFR}+{{RelatedFunctionsFR}}
{{CreatePickup_FR}} {{CreatePickup_FR}}
{{DestroyPickup_FR}} {{DestroyPickup_FR}}
-[[Category:Scripting Callbacks] FR]+[[Category:Scripting Callbacks FR]]
[[en:OnPlayerPickUpPickup]] [[en:OnPlayerPickUpPickup]]
[[es:OnPlayerPickUpPickup]] [[es:OnPlayerPickUpPickup]]

Revision as of 00:35, 5 February 2014



Description:

Appelée lorsqu'un joueur prend un pickup crée via CreatePickup.


Paramètres:
(playerid,pickupid)
playeridL'ID du joueur qui a prit le pickup.
pickupidL'ID du pickup que le joueur a prit.


RetourneCette fonction ne retourne pas de valeur spécifique.


new pickup_Cash;
new pickup_Health;
 
public OnGameModeInit()
{
    pickup_Cash = CreatePickup(1274, 2, 0.0, 0.0, 9.0);
    pickup_Health = CreatePickup(1240, 2, 0.0, 0.0, 9.0);
    return 1;
}
 
public OnPlayerPickUpPickup(playerid, pickupid)
{
    if(pickupid == pickup_Cash)
    {
        GivePlayerMoney(playerid, 1000);
    }
    else if(pickupid == pickup_Health)
    {
        SetPlayerHealth(playerid, 100);
    }
    return 1;
}

Fonctions Relatives

Les fonctions suivantes peuvent être utiles car elles sont indirectement ou directement liées a cette fonction.

In other languages