OnPlayerRequestSpawn
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Revision as of 02:47, 30 December 2009 Mikep (Talk | contribs) ← Previous diff |
Revision as of 00:07, 1 February 2014 Connor Mead (Talk | contribs) Next diff → |
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{{Scripting}} | {{Scripting}} | ||
- | {{Title}} | ||
{{Description|Called when a player attempts to spawn via class selection.}} | {{Description|Called when a player attempts to spawn via class selection.}} | ||
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<pawn> | <pawn> | ||
- | public OnPlayerRequestSpawn(playerid) | + | public OnPlayerRequestClass(playerid) |
{ | { | ||
if(!IsPlayerAdmin(playerid)) | if(!IsPlayerAdmin(playerid)) | ||
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[[Category:Scripting_Callbacks]] | [[Category:Scripting_Callbacks]] | ||
+ | |||
+ | [[fr:OnPlayerRequestClass]] |
Revision as of 00:07, 1 February 2014
Description:
Called when a player attempts to spawn via class selection.
(playerid)
playerid | The ID of the player who requested to spawn. |
Return Values:
Returning 0 in this callback will prevent the player from spawning
public OnPlayerRequestClass(playerid) { if(!IsPlayerAdmin(playerid)) { SendClientMessage(playerid,COLOR_GREEN,"You may not spawn."); return 0; } return 1; }
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnPlayerRequestClass: Called when a player changes class at class selection.