Random FR

From SA-MP Wiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 04:02, 18 December 2013
Connor Mead (Talk | contribs)

← Previous diff
Revision as of 04:06, 18 December 2013
Connor Mead (Talk | contribs)

Next diff →
Line 13: Line 13:
new Float:RandomSpawn[][4] = new Float:RandomSpawn[][4] =
{ {
- // Positions, (X, Y, Z and Facing Angle)+ //Position X , Y , Z , Facing Angle
{-2796.9854, 1224.8180, 20.5429, 192.0335}, {-2796.9854, 1224.8180, 20.5429, 192.0335},
{-2454.2170, 503.8759, 30.0790, 267.2932}, {-2454.2170, 503.8759, 30.0790, 267.2932},
Line 25: Line 25:
new rand = random(sizeof(RandomSpawn)); new rand = random(sizeof(RandomSpawn));
- // SetPlayerPos to the random spawn data 
SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1],RandomSpawn[rand][2]); SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1],RandomSpawn[rand][2]);
 + //Si rand est égal à 0, alors ça reviendra à écrire:
 + //SetPlayerPos(playerid, -2796.9854, 1224.8180, 20.5429);
- // SetPlayerFacingAngle to the random facing angle data 
SetPlayerFacingAngle(playerid, RandomSpawn[rand][3]); SetPlayerFacingAngle(playerid, RandomSpawn[rand][3]);
return 1; return 1;

Revision as of 04:06, 18 December 2013



Description:

Récupère un nombre au hasard via un Générateur de nombres pseudo-aléatoires


Paramètres:
(max)
maxLe chiffre maximum possible (part de 0). Peut être retourné.


Retourne:

Un chiffre aléatoire entre 0 et (max-1). (Si max vaut 2, alors le chiffre sera 0 ou 1)


new Float:RandomSpawn[][4] =
{
    //Position X  ,  Y   ,  Z   , Facing Angle
    {-2796.9854, 1224.8180, 20.5429, 192.0335},
    {-2454.2170, 503.8759, 30.0790, 267.2932},
    {-2669.7322, -6.0874, 6.1328, 89.8853}
};
public OnPlayerSpawn(playerid)
{
    new rand = random(sizeof(RandomSpawn));
 
    SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1],RandomSpawn[rand][2]);
    //Si rand est égal à 0, alors ça reviendra à écrire:
    //SetPlayerPos(playerid, -2796.9854, 1224.8180, 20.5429);
 
    SetPlayerFacingAngle(playerid, RandomSpawn[rand][3]);
    return 1;
}