Limits FR
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- | SA:MP has limits for many things. Below is a table of the most common limits that are in SA:MP. Note the 'text I/O' value - that is for the text that is sent to the client, and that is used on OnPlayerCommandText.<br/> | + | SA:MP a des limites pour chacune des choses qu'il contient. |
- | As new versions are released, limits change, and some old versions' limits have been preserved for comparison, or if you are still using old versions. | + | A chaque nouvelle version de SA:MP, les limites changent. Les limites des anciennes versions sont conservées pour faire des comparaison. |
Revision as of 19:46, 5 January 2013
SA:MP a des limites pour chacune des choses qu'il contient. A chaque nouvelle version de SA:MP, les limites changent. Les limites des anciennes versions sont conservées pour faire des comparaison.
Propriétés de Script | 0.3e | 0.2X | |
---|---|---|---|
Joueur | 500* | 200 | |
Véhicules | 2000 | 700 | |
Modèle de Véhicule | Illimité** | 127 | |
Objets | 1000 | 150-250 | |
Mondes Virtuel | 2,147,483,647 | 256 | |
Icônes de Carte | 100 | 32 | |
Checkpoints de Course | 1 | 1 | |
Checkpoints | 1 | 1 | |
Pickups | 4096 | 400 | |
3D Text Label | 1024 | N/A | |
3D Text Label par Joueur | 1024 | N/A | |
[[SetPlayerChatBubble_FR | Chat Bubble String]] | 144 characters | N/A |
Zones de Gang | 1024 | 1024 | |
[[CreateMenu_FR | Menus]] | 128 | 128 |
Objets attachés aux Joueurs | 10 | N/A | |
Propriétés de Serveur | 0.3e | 0.2X | |
Gamemodes | 16 | 16 | |
Filterscripts | 16 | 16 | |
Text I/O | 128 cells (512 bytes) | 128 cells (512 bytes) | |
Taille de Pseudo (SetPlayerName_FR) | 24 characters | 16 characters | |
Textdraws | 0.3e | 0.2X | |
Taille des textes | 1024 characters *** | 256 characters | |
Shown In A Single Client's Screen | 92 | 92 | |
Created Serverwise (Global) | 2048 | 1024 | |
Created Serverwise (Per-Player) | 256 | N/A |
Notes:
- (*) There is an optional 800 player slot version (since SA-MP 0.3d R2) and a 1000 player version (since 0.3e) available.
- (**) Although the vehicle model limit in 0.3 is unlimited, if you use a large amount of vehicle models, you may notice parts of your mode become framey as vehicle models are dynamically loaded/unloaded. Keeping the number of vehicle models below 150 is a good idea.
- (***) Although the textdraw string limit is 1024 characters, if colour codes (e.g. ~r~) are used beyond the 255th character it may crash the client.