Limits FR

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-SA:MP has limits for many things. Below is a table of the most common limits that are in SA:MP. Note the 'text I/O' value - that is for the text that is sent to the client, and that is used on OnPlayerCommandText.<br/>+SA:MP a des limites pour chacune des choses qu'il contient.
-As new versions are released, limits change, and some old versions' limits have been preserved for comparison, or if you are still using old versions.+A chaque nouvelle version de SA:MP, les limites changent. Les limites des anciennes versions sont conservées pour faire des comparaison.

Revision as of 19:46, 5 January 2013

SA:MP a des limites pour chacune des choses qu'il contient. A chaque nouvelle version de SA:MP, les limites changent. Les limites des anciennes versions sont conservées pour faire des comparaison.


Propriétés de Script 0.3e 0.2X
Joueur 500* 200
Véhicules 2000 700
Modèle de Véhicule Illimité** 127
Objets 1000 150-250
Mondes Virtuel 2,147,483,647 256
Icônes de Carte 100 32
Checkpoints de Course 1 1
Checkpoints 1 1
Pickups 4096 400
3D Text Label 1024 N/A
3D Text Label par Joueur 1024 N/A
[[SetPlayerChatBubble_FRChat Bubble String]] 144 characters N/A
Zones de Gang 1024 1024
[[CreateMenu_FRMenus]] 128 128
Objets attachés aux Joueurs 10 N/A
Propriétés de Serveur 0.3e 0.2X
Gamemodes 16 16
Filterscripts 16 16
Text I/O 128 cells (512 bytes) 128 cells (512 bytes)
Taille de Pseudo (SetPlayerName_FR) 24 characters 16 characters
Textdraws 0.3e 0.2X
Taille des textes 1024 characters *** 256 characters
Shown In A Single Client's Screen 92 92
Created Serverwise (Global) 2048 1024
Created Serverwise (Per-Player) 256 N/A

Notes:

  • (*) There is an optional 800 player slot version (since SA-MP 0.3d R2) and a 1000 player version (since 0.3e) available.
  • (**) Although the vehicle model limit in 0.3 is unlimited, if you use a large amount of vehicle models, you may notice parts of your mode become framey as vehicle models are dynamically loaded/unloaded. Keeping the number of vehicle models below 150 is a good idea.
  • (***) Although the textdraw string limit is 1024 characters, if colour codes (e.g. ~r~) are used beyond the 255th character it may crash the client.
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