Limits FR
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| N/A | | N/A | ||
|- | |- | ||
- | | [[SetPlayerChatBubble_FR||Chat Bubble String]] | + | | [[SetPlayerChatBubble_FR|Chat Bubble String]] |
| 144 characters | | 144 characters | ||
| N/A | | N/A | ||
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| 1024 | | 1024 | ||
|- | |- | ||
- | | [[CreateMenu_FR||Menus]] | + | | [[CreateMenu_FR|Menus]] |
| 128 | | 128 | ||
| 128 | | 128 |
Revision as of 19:49, 5 January 2013
SA:MP a des limites pour chacune des choses qu'il contient. A chaque nouvelle version de SA:MP, les limites changent. Les limites des anciennes versions sont conservées pour faire des comparaison.
Propriétés de Script | 0.3e | 0.2X |
---|---|---|
Joueur | 500* | 200 |
Véhicules | 2000 | 700 |
Modèle de Véhicule | Illimité** | 127 |
Objets | 1000 | 150-250 |
Mondes Virtuel | 2,147,483,647 | 256 |
Icônes de Carte | 100 | 32 |
Checkpoints de Course | 1 | 1 |
Checkpoints | 1 | 1 |
Pickups | 4096 | 400 |
3D Text Label | 1024 | N/A |
3D Text Label par Joueur | 1024 | N/A |
Chat Bubble String | 144 characters | N/A |
Zones de Gang | 1024 | 1024 |
Menus | 128 | 128 |
Objets attachés aux Joueurs | 10 | N/A |
Propriétés de Serveur | 0.3e | 0.2X |
Gamemodes | 16 | 16 |
Filterscripts | 16 | 16 |
Text I/O | 128 cells (512 bytes) | 128 cells (512 bytes) |
Taille de Pseudo (SetPlayerName_FR) | 24 characters | 16 characters |
Textdraws | 0.3e | 0.2X |
Taille des textes | 1024 characters *** | 256 characters |
Shown In A Single Client's Screen | 92 | 92 |
Created Serverwise (Global) | 2048 | 1024 |
Created Serverwise (Per-Player) | 256 | N/A |
Notes:
- (*) There is an optional 800 player slot version (since SA-MP 0.3d R2) and a 1000 player version (since 0.3e) available.
- (**) Although the vehicle model limit in 0.3 is unlimited, if you use a large amount of vehicle models, you may notice parts of your mode become framey as vehicle models are dynamically loaded/unloaded. Keeping the number of vehicle models below 150 is a good idea.
- (***) Although the textdraw string limit is 1024 characters, if colour codes (e.g. ~r~) are used beyond the 255th character it may crash the client.