AddStaticVehicleEx
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Revision as of 18:54, 4 February 2014
Description:
Adds a 'static' vehicle (models are pre-loaded for players)to the gamemode. Can only be used when the server first starts (under OnGameModeInit). Differs from AddStaticVehicle in only one way: allows a respawn time to be set for when the vehicle is left unoccupied by the driver.
(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2, respawn_delay)
modelid | The Model ID for the vehicle. |
Float:spawn_X | The X-coordinate for the vehicle. |
Float:spawn_Y | The Y-coordinate for the vehicle. |
Float:spawn_Z | The Z-coordinate for the vehicle. |
Float:angle | The facing - angle for the vehicle. |
color1 | The primary color ID. |
color2 | The secondary color ID. |
respawn_delay | The delay until the car is respawned without a driver, in seconds. |
Return Values:
- The vehicle ID of the vehicle created (1 - MAX_VEHICLES).
- INVALID_VEHICLE_ID (65535) if vehicle was not created (vehicle limit reached or invalid vehicle model ID passed).
public OnGameModeInit() { // Add a Hydra to the game that will respawn 15 seconds after being left AddStaticVehicleEx ( 520, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1, 15 ); return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- AddStaticVehicle: Add a static vehicle.
- CreateVehicle: Create a vehicle.