GangZoneStopFlashForAll

From SA-MP Wiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 21:55, 29 December 2009
Mikep (Talk | contribs)

← Previous diff
Revision as of 21:54, 4 February 2014
Connor Mead (Talk | contribs)

Next diff →
Line 1: Line 1:
{{Scripting}} {{Scripting}}
-{{Title}} 
{{Description|GangZoneStopFlashForAll stops a gangzone flashing for all players.}} {{Description|GangZoneStopFlashForAll stops a gangzone flashing for all players.}}
Line 43: Line 42:
[[Category:Scripting Functions]] [[Category:Scripting Functions]]
 +
 +[[fr:GangZoneStopFlashForAll]]

Revision as of 21:54, 4 February 2014



Description:

GangZoneStopFlashForAll stops a gangzone flashing for all players.


Parameters:
(zone)
zoneThe zone to stop from flashing.


Return Values:

This function does not return any specific values.


new gangzone;
 
public OnGameModeInit()
{
    gangzone = GangZoneCreate(1248.011, 2072.804, 1439.348, 2204.319);
    return 1;
}
 
public OnPlayerDeath(playerid, killerid, reason)
{
    GangZoneFlashForAll(gangzone, COLOR_RED);
    return 1;
}
 
public OnPlayerSpawn(playerid)
{
    GangZoneStopFlashForAll(gangzone);
    return 1;
}

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

In other languages