StopObject
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Revision as of 01:28, 1 February 2014
Description:
Stop a moving object after MoveObject has been used.
(objectid)
objectid | The ID of the object to stop moving. |
Return Values:
This function does not return any specific values.
public OnGameModeInit() { new obj; obj = CreateObject(...); return 1; }
public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmd, "/stopobject", true) == 0) { StopObject(obj); return 1; } return 0; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
Related Callbacks
The following callbacks might be useful, as they're related to this function in one way or another.
- OnObjectMoved: Called when an object stops moving.