AddStaticVehicle
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Revision as of 00:23, 2 February 2014
Description:
Adds a 'static' vehicle (models are pre-loaded for players)to the gamemode. Can only be used when the server first starts (under OnGameModeInit).
(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2)
modelid | The Model ID for the vehicle. |
Float:spawn_X | The X-coordinate for the vehicle. |
Float:spawn_Y | The Y-coordinate for the vehicle. |
Float:spawn_Z | The Z-coordinate for the vehicle. |
Float:angle | Direction of vehicle - angle. |
color1 | The primary color ID. |
color2 | The secondary color ID. |
Return Values:
- The vehicle ID of the vehicle created (1 - MAX_VEHICLES).
- INVALID_VEHICLE_ID (65535) if vehicle was not created (vehicle limit reached or invalid vehicle model ID passed).
public OnGameModeInit( ) { // Add a Hydra to the game AddStaticVehicle(520, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1); return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- AddStaticVehicleEx: Add a static vehicle with custom respawn time.
- CreateVehicle: Create a vehicle.
- DestroyVehicle: Destroy a vehicle.