AddStaticVehicle

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[[Category:Scripting Functions]] [[Category:Scripting Functions]]
-[[pt:AddStaticVehicle]]+ 
[[de:AddStaticVehicle]] [[de:AddStaticVehicle]]
[[es:AddStaticVehicle]] [[es:AddStaticVehicle]]
 +[[fr:AddStaticVehicle]]
[[it:AddStaticVehicle]] [[it:AddStaticVehicle]]
[[nl:AddStaticVehicle]] [[nl:AddStaticVehicle]]
[[ru:AddStaticVehicle]] [[ru:AddStaticVehicle]]
 +[[pt:AddStaticVehicle]]

Revision as of 00:23, 2 February 2014



Description:

Adds a 'static' vehicle (models are pre-loaded for players)to the gamemode. Can only be used when the server first starts (under OnGameModeInit).


Parameters:
(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2)
modelidThe Model ID for the vehicle.
Float:spawn_XThe X-coordinate for the vehicle.
Float:spawn_YThe Y-coordinate for the vehicle.
Float:spawn_ZThe Z-coordinate for the vehicle.
Float:angleDirection of vehicle - angle.
color1The primary color ID.
color2The secondary color ID.


Return Values:

  • The vehicle ID of the vehicle created (1 - MAX_VEHICLES).
  • INVALID_VEHICLE_ID (65535) if vehicle was not created (vehicle limit reached or invalid vehicle model ID passed).


public OnGameModeInit( )
{
    // Add a Hydra to the game
    AddStaticVehicle(520, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1);
 
    return 1;
}

Related Functions

The following functions may be useful, as they are related to this function in one way or another.