GetPlayerMoney
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{{Description|Retrieves the amount of money a player has.}} | {{Description|Retrieves the amount of money a player has.}} | ||
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[[nl:GetPlayerMoney]] | [[nl:GetPlayerMoney]] | ||
[[ru:GetPlayerMoney]] | [[ru:GetPlayerMoney]] |
Revision as of 01:37, 5 February 2014
Description:
Retrieves the amount of money a player has.
(playerid)
playerid | The ID of the player to get the money of. |
Return Values:
The amount of money the player has
public OnPlayerDeath(playerid, killerid, reason) { new string[48]; format(string, sizeof(string), "You had $%i. Now you've got nothing.", GetPlayerMoney(playerid)); SendClientMessage(playerid, 0xFFFFFFAA, string); ResetPlayerMoney(playerid); }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- GivePlayerMoney: Give a player money.
- ResetPlayerMoney: Set the money of a player to $0.