IsPlayerInRaceCheckpoint
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{{Scripting}} | {{Scripting}} | ||
- | {{Description|Check if the player is inside their current set race checkpoint ([[SetPlayerRaceCheckpoint]].}} | + | {{Description|Check if the player is inside their current set race checkpoint ([[SetPlayerRaceCheckpoint]]).}} |
{{Parameters|playerid}} | {{Parameters|playerid}} | ||
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[[Category:Scripting Functions]] | [[Category:Scripting Functions]] | ||
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+ | [[fr:IsPlayerInRaceCheckpoint]] |
Revision as of 18:04, 5 February 2014
Description:
Check if the player is inside their current set race checkpoint (SetPlayerRaceCheckpoint).
(playerid)
playerid | The ID of the player to check. |
Return Values:
true (1) if the player is in the race checkpoint, false (0) if they are not.
if(IsPlayerInRaceCheckpoint(playerid)) { SetPlayerHealth(playerid, 100); }
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- SetPlayerCheckpoint: Create a checkpoint for a player.
- DisablePlayerCheckpoint: Disable the player's current checkpoint.
- IsPlayerInCheckpoint: Check if a player is in a checkpoint.
- SetPlayerRaceCheckpoint: Create a race checkpoint for a player.
- DisablePlayerRaceCheckpoint: Disable the player's current race checkpoint.
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnPlayerEnterCheckpoint: Called when a player enters a checkpoint.
- OnPlayerLeaveCheckpoint: Called when a player leaves a checkpoint.
- OnPlayerEnterRaceCheckpoint: Called when a player enters a race checkpoint.
- OnPlayerLeaveRaceCheckpoint: Called when a player leaves a race checkpoint.