CreateObject
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Revision as of 16:19, 3 April 2011 Smithy (Talk | contribs) (Typo/spelling mistake) ← Previous diff |
Revision as of 12:23, 25 November 2012 Ikkentim (Talk | contribs) (added material commands to related functions) Next diff → |
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{{GetObjectRot}} | {{GetObjectRot}} | ||
{{AttachObjectToPlayer}} | {{AttachObjectToPlayer}} | ||
+ | {{SetObjectMaterialText}} | ||
+ | {{SetObjectMaterial}} | ||
{{CreatePlayerObject}} | {{CreatePlayerObject}} | ||
Line 46: | Line 48: | ||
{{GetPlayerObjectRot}} | {{GetPlayerObjectRot}} | ||
{{AttachPlayerObjectToPlayer}} | {{AttachPlayerObjectToPlayer}} | ||
+ | {{SetPlayerObjectMaterialText}} | ||
+ | {{SetPlayerObjectMaterial}} | ||
[[Category:Scripting Functions]] | [[Category:Scripting Functions]] | ||
[[ru:CreateObject]] | [[ru:CreateObject]] |
Revision as of 12:23, 25 November 2012
Description:
Creates an object.
(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance)
modelid | The model you want to use. |
Float:X | The X coordinate to create the object at. |
Float:Y | The Y coordinate to create the object at. |
Float:Z | The Z coordinate to create the object at. |
Float:rX | The X rotation of the object. |
Float:rY | The Y rotation of the object. |
Float:rZ | The Z rotation of the object. |
Float:DrawDistance | (optional) The distance that San Andreas renders objects. 0.0 will cause objects to render at their default distances. 300.0 is the usable maximum. Usable since 0.3b. |
Return Values:
The ID of the object that was created.
public OnGameModeInit() { CreateObject(2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0); //Object will render at its default distance. CreateObject(2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0, 250.0); //Object will render at 250.0 units. CreateObject(2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0, 50000.0); //Object will render at 300.0 units. (The usable maximum) return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.
- SetObjectMaterialText: Replace the texture of an object with text.
- SetObjectMaterial: Replace the texture of an object with the texture from another model in the game.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
- SetPlayerObjectMaterialText: Replace the texture of a player object with text.
- SetPlayerObjectMaterial: Replace the texture of a player object with the texture from another model in the game.