OnPlayerConnect

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{{Scripting}} {{Scripting}}
-{{Title}} 
{{Description|This callback is called when a player connects to the server.}} {{Description|This callback is called when a player connects to the server.}}
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[[de:OnPlayerConnect]] [[de:OnPlayerConnect]]
 +[[fr:OnPlayerConnect]]
[[ru:OnPlayerConnect]] [[ru:OnPlayerConnect]]
[[pt:OnPlayerConnect]] [[pt:OnPlayerConnect]]

Revision as of 23:34, 31 January 2014



Description:

This callback is called when a player connects to the server.


Parameters:
(playerid)
playeridThe ID of the player that connected.


Return Values:

This callback does not handle returns.


public OnPlayerConnect(playerid)
{
    new string[64], pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
    format(string,sizeof string,"%s has joined the server. Welcome!",pName);
    SendClientMessageToAll(0xFFFFFFAA,string);
    return 1;
}

Related Callbacks

The following callbacks might be useful as well, as they are related to this callback in one way or another.

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