StopObject FR
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+ | {{ScriptingFR}} | ||
+ | |||
+ | {{Description|Stoppe le mouvement d'un objet crée (le mouvement) via [[MoveObject_FR|MoveObject]] .}} | ||
+ | |||
+ | {{ParametersFR|objectid}} | ||
+ | {{Param|objectid|L'ID de l'objet qui va etre stoppé.}} | ||
+ | |||
+ | {{NoReturnFR}} | ||
+ | |||
+ | <pawn> | ||
+ | public OnGameModeInit() | ||
+ | { | ||
+ | new obj; | ||
+ | obj = CreateObject(...); | ||
+ | return 1; | ||
+ | } | ||
+ | </pawn> | ||
+ | <pawn> | ||
+ | public OnPlayerCommandText(playerid, cmdtext[]) | ||
+ | { | ||
+ | if(strcmp(cmd, "/stopobject", true) == 0) | ||
+ | { | ||
+ | StopObject(obj); | ||
+ | return 1; | ||
+ | } | ||
+ | return 0; | ||
+ | } | ||
+ | </pawn> | ||
+ | |||
+ | {{RelatedFunctionsFR}} | ||
+ | *[[CreateObject_FR|CreateObject]] | ||
+ | *[[DestroyObject_FR|DestroyObject]] | ||
+ | *[[IsValidObject_FR|IsValidObject]] | ||
+ | *[[MoveObject_FR|MoveObject]] | ||
+ | *[[SetObjectPos_FR|SetObjectPos]] | ||
+ | *[[SetObjectRot_FR|SetObjectRot]] | ||
+ | *[[GetObjectPos_FR|GetObjectPos]] | ||
+ | *[[GetObjectRot_FR|GetObjectRot]] | ||
+ | *[[AttachObjectToPlayer_FR|AttachObjectToPlayer]] | ||
+ | |||
+ | *[[CreatePlayerObject_FR|CreatePlayerObject]] | ||
+ | *[[DestroyPlayerObject_FR|DestroyPlayerObject]] | ||
+ | *[[IsValidPlayerObject_FR|IsValidPlayerObject]] | ||
+ | *[[MovePlayerObject_FR|MovePlayerObject]] | ||
+ | *[[StopPlayerObject_FR|StopPlayerObject]] | ||
+ | *[[SetPlayerObjectPos_FR|SetPlayerObjectPos]] | ||
+ | *[[SetPlayerObjectRot_FR|SetPlayerObjectRot]] | ||
+ | *[[GetPlayerObjectPos_FR|GetPlayerObjectPos]] | ||
+ | *[[GetPlayerObjectRot_FR|GetPlayerObjectRot]] | ||
+ | *[[AttachPlayerObjectToPlayer_FR|AttachPlayerObjectToPlayer]] | ||
+ | |||
+ | {{RelatedCallbacksFunctionFR}} | ||
+ | *[[OnObjectMoved_FR|OnObjectMoved]] | ||
+ | |||
[[Category:Scripting Functions FR]] | [[Category:Scripting Functions FR]] |
Revision as of 13:04, 20 January 2014
Page d'Accueil | Les Fonctions | Les Callbacks | Les bases du Scripting | Plugins de Serveur | Tutoriaux
Ne prenez pas en compte les FR dans les noms
Description:
Stoppe le mouvement d'un objet crée (le mouvement) via MoveObject .
(objectid)
objectid | L'ID de l'objet qui va etre stoppé. |
Retourne | Cette fonction ne retourne pas de valeur spécifique. |
public OnGameModeInit() { new obj; obj = CreateObject(...); return 1; }
public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmd, "/stopobject", true) == 0) { StopObject(obj); return 1; } return 0; }
Fonctions Relatives
Les fonctions suivantes peuvent être utiles car elles sont indirectement ou directement liées a cette fonction.
- CreateObject
- DestroyObject
- IsValidObject
- MoveObject
- SetObjectPos
- SetObjectRot
- GetObjectPos
- GetObjectRot
- AttachObjectToPlayer
- CreatePlayerObject
- DestroyPlayerObject
- IsValidPlayerObject
- MovePlayerObject
- StopPlayerObject
- SetPlayerObjectPos
- SetPlayerObjectRot
- GetPlayerObjectPos
- GetPlayerObjectRot
- AttachPlayerObjectToPlayer
Callbacks Relatives
Les Callbacks suivantes peuvent être utiles car elles sont indirectement ou directement liées a cette fonction.