StopObject FR

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Revision as of 04:00, 5 January 2013
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 +{{ScriptingFR}}
 +
 +{{Description|Stoppe le mouvement d'un objet crée (le mouvement) via [[MoveObject_FR|MoveObject]] .}}
 +
 +{{ParametersFR|objectid}}
 +{{Param|objectid|L'ID de l'objet qui va etre stoppé.}}
 +
 +{{NoReturnFR}}
 +
 +<pawn>
 +public OnGameModeInit()
 +{
 + new obj;
 + obj = CreateObject(...);
 + return 1;
 +}
 +</pawn>
 +<pawn>
 +public OnPlayerCommandText(playerid, cmdtext[])
 +{
 + if(strcmp(cmd, "/stopobject", true) == 0)
 + {
 + StopObject(obj);
 + return 1;
 + }
 + return 0;
 +}
 +</pawn>
 +
 +{{RelatedFunctionsFR}}
 +*[[CreateObject_FR|CreateObject]]
 +*[[DestroyObject_FR|DestroyObject]]
 +*[[IsValidObject_FR|IsValidObject]]
 +*[[MoveObject_FR|MoveObject]]
 +*[[SetObjectPos_FR|SetObjectPos]]
 +*[[SetObjectRot_FR|SetObjectRot]]
 +*[[GetObjectPos_FR|GetObjectPos]]
 +*[[GetObjectRot_FR|GetObjectRot]]
 +*[[AttachObjectToPlayer_FR|AttachObjectToPlayer]]
 +
 +*[[CreatePlayerObject_FR|CreatePlayerObject]]
 +*[[DestroyPlayerObject_FR|DestroyPlayerObject]]
 +*[[IsValidPlayerObject_FR|IsValidPlayerObject]]
 +*[[MovePlayerObject_FR|MovePlayerObject]]
 +*[[StopPlayerObject_FR|StopPlayerObject]]
 +*[[SetPlayerObjectPos_FR|SetPlayerObjectPos]]
 +*[[SetPlayerObjectRot_FR|SetPlayerObjectRot]]
 +*[[GetPlayerObjectPos_FR|GetPlayerObjectPos]]
 +*[[GetPlayerObjectRot_FR|GetPlayerObjectRot]]
 +*[[AttachPlayerObjectToPlayer_FR|AttachPlayerObjectToPlayer]]
 +
 +{{RelatedCallbacksFunctionFR}}
 +*[[OnObjectMoved_FR|OnObjectMoved]]
 +
[[Category:Scripting Functions FR]] [[Category:Scripting Functions FR]]

Revision as of 13:04, 20 January 2014



Description:

Stoppe le mouvement d'un objet crée (le mouvement) via MoveObject .


Paramètres:
(objectid)
objectidL'ID de l'objet qui va etre stoppé.


RetourneCette fonction ne retourne pas de valeur spécifique.


public OnGameModeInit()
{
    new obj;
    obj = CreateObject(...);
    return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp(cmd, "/stopobject", true) == 0)
    {
        StopObject(obj);
        return 1;
    }
    return 0;
}

Fonctions Relatives

Les fonctions suivantes peuvent être utiles car elles sont indirectement ou directement liées a cette fonction.

Callbacks Relatives

Les Callbacks suivantes peuvent être utiles car elles sont indirectement ou directement liées a cette fonction.