OnPlayerObjectMoved
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{{Scripting}} | {{Scripting}} | ||
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{{Description|This callback is called when a player object is moved after [[MovePlayerObject]] (when it stops moving).}} | {{Description|This callback is called when a player object is moved after [[MovePlayerObject]] (when it stops moving).}} | ||
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{{Param|playerid|The playerid the object is assigned to}} | {{Param|playerid|The playerid the object is assigned to}} | ||
{{Param|objectid|The ID of the player object that was moved}} | {{Param|objectid|The ID of the player object that was moved}} | ||
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{{NoReturn}} | {{NoReturn}} | ||
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[[Category:Scripting Callbacks]] | [[Category:Scripting Callbacks]] | ||
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+ | [[fr:OnPlayerObjectMoved]] |
Revision as of 00:57, 3 February 2014
Description:
This callback is called when a player object is moved after MovePlayerObject (when it stops moving).
(playerid,objectid)
playerid | The playerid the object is assigned to |
objectid | The ID of the player object that was moved |
Return Values:
This function does not return any specific values.
public OnPlayerObjectMoved(playerid,objectid) { printf("Player object moved: objectid: %d playerid: %d",objectid,playerid); return 1; }
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnObjectMoved: Called when an object stops moving.
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- MovePlayerObject: Move a player object.
- IsPlayerObjectMoving: Check if the player object is moving.
- StopPlayerObject: Stop a player object from moving.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.