OnPlayerObjectMoved

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{{Scripting}} {{Scripting}}
-{{Title}} 
{{Description|This callback is called when a player object is moved after [[MovePlayerObject]] (when it stops moving).}} {{Description|This callback is called when a player object is moved after [[MovePlayerObject]] (when it stops moving).}}
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{{Param|playerid|The playerid the object is assigned to}} {{Param|playerid|The playerid the object is assigned to}}
{{Param|objectid|The ID of the player object that was moved}} {{Param|objectid|The ID of the player object that was moved}}
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{{NoReturn}} {{NoReturn}}
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[[Category:Scripting Callbacks]] [[Category:Scripting Callbacks]]
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 +[[fr:OnPlayerObjectMoved]]

Revision as of 00:57, 3 February 2014



Description:

This callback is called when a player object is moved after MovePlayerObject (when it stops moving).


Parameters:
(playerid,objectid)
playeridThe playerid the object is assigned to
objectidThe ID of the player object that was moved


Return Values:

This function does not return any specific values.


public OnPlayerObjectMoved(playerid,objectid)
{
    printf("Player object moved: objectid: %d playerid: %d",objectid,playerid);
    return 1;
}

Related Callbacks

The following callbacks might be useful as well, as they are related to this callback in one way or another.


Related Functions

The following functions might be useful, as they're related to this callback in one way or another.

In other languages