OnPlayerExitVehicle

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{{Scripting}} {{Scripting}}
-{{Title}} 
{{Description|This callback is called when a player exits a vehicle.}} {{Description|This callback is called when a player exits a vehicle.}}
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[[de:OnPlayerExitVehicle]] [[de:OnPlayerExitVehicle]]
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Revision as of 04:24, 5 February 2014



Description:

This callback is called when a player exits a vehicle.


Parameters:
(playerid, vehicleid)
playeridThe ID of the player who exited the vehicle.
vehicleidThe ID of the vehicle the player is exiting.


Return Values:

This callback does not handle returns.


Image:32px-Circle-style-warning.png

Important
Note

Not called if the player falls off a bike or is removed from a vehicle by other means such as using SetPlayerPos.

You must use OnPlayerStateChange and check if their old state is PLAYER_STATE_DRIVER or PLAYER_STATE_PASSENGER.


public OnPlayerExitVehicle(playerid, vehicleid)
{
    new string[35];
    format(string, sizeof(string), "INFO: You are exiting vehicle %i", vehicleid);
    SendClientMessage(playerid, 0xFFFFFFFF, string);
    return 1;
}

Related Callbacks

The following callbacks might be useful as well, as they are related to this callback in one way or another.


Related Functions

The following functions might be useful, as they're related to this callback in one way or another.

In other languages