GetObjectRot

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{{Scripting}} {{Scripting}}
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{{Description|Use this function to get the objects current rotation. The rotation is saved by reference in three RotX/RotY/RotZ variables.}} {{Description|Use this function to get the objects current rotation. The rotation is saved by reference in three RotX/RotY/RotZ variables.}}
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[[Category:Scripting Functions]] [[Category:Scripting Functions]]
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 +[[fr:GetObjectRot]]

Revision as of 01:37, 1 February 2014



Description:

Use this function to get the objects current rotation. The rotation is saved by reference in three RotX/RotY/RotZ variables.


Parameters:
(objectid, &Float:RotX, &Float:RotY, &Float:RotZ)
objectidThe objectid of the object you want to get the rotation from.
Float:XThe variable to store the X rotation, passed by reference.
Float:YThe variable to store the Y rotation, passed by reference.
Float:ZThe variable to store the Z rotation, passed by reference.


Return Values:

The objects rotation


new Float:RotX,Float:RotY,Float:RotZ;
GetObjectRot(objectid, RotX, RotY, RotZ);

Related Functions

The following functions may be useful, as they are related to this function in one way or another.


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