GetPlayerWeaponData

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{{Scripting}} {{Scripting}}
-{{Description|Récupère l'ID de l'arme et le nombre de munitions dans le slot spécifique d'arme d'un joueur.}}+{{Description|Get the weapon and ammo in a specific player's weapon slot.}}
-{{ParametersFR|playerid, slot, &weapons, &ammo}}+{{Parameters|playerid, slot, &weapons, &ammo}}
-{{Param|playerid|L'ID du joueur dont on veut récupérer les données.}}+{{Param|playerid|The ID of the player whose weapon data to retrieve.}}
-{{Param|slot|Le [[Weapons FR|slot d'arme]] dont on veut récupérer les données (0-12).}}+{{Param|slot|The [[Weapons|weapon slot]] to get data for (0-12).}}
-{{Param|&weapons|La variable où stocker l'ID de l'arme.}}+{{Param|&weapons|The variable in which to store the weapon ID, passed by reference.}}
-{{Param|&ammo|La variable où stocker le nombre de munitions.}}+{{Param|&ammo|The variable in which to store the ammo, passed by reference.}}
-{{NoReturnFR}}+{{NoReturn}}
<pawn> <pawn>
-// Utilisation courante: on récupère toute les données d'armes dans un tableau de 13 cases+// Common use: get all weapons and store info in an array containing 13 slots
 +// The first value is the weapon ID, and second is the ammo
-new weapons[13][2]; // La première valeur est l'ID de l'arme, la seconde est le nombre de munition+new weapons[13][2];
for (new i = 0; i < 13; i++) for (new i = 0; i < 13; i++)
Line 22: Line 23:
</pawn> </pawn>
-{{RelatedFunctionsFR}}+{{RelatedFunctions}}
-{{GetPlayerWeapon_FR}}+{{GetPlayerWeapon}}
-{{GivePlayerWeapon_FR}}+{{GivePlayerWeapon}}
-[[Category:Scripting Functions FR]]+[[Category:Scripting Functions]]
-[[en:GetPlayerWeaponData]]+[[fr:GetPlayerWeaponData]]
[[de:GetPlayerWeaponData]] [[de:GetPlayerWeaponData]]
[[ru:GetPlayerWeaponData]] [[ru:GetPlayerWeaponData]]

Revision as of 03:07, 4 February 2014



Description:

Get the weapon and ammo in a specific player's weapon slot.


Parameters:
(playerid, slot, &weapons, &ammo)
playeridThe ID of the player whose weapon data to retrieve.
slotThe weapon slot to get data for (0-12).
&weaponsThe variable in which to store the weapon ID, passed by reference.
&ammoThe variable in which to store the ammo, passed by reference.


Return Values:

This function does not return any specific values.


// Common use: get all weapons and store info in an array containing 13 slots
// The first value is the weapon ID, and second is the ammo
 
new weapons[13][2];
 
for (new i = 0; i < 13; i++)
{
    GetPlayerWeaponData(playerid, i, weapons[i][0], weapons[i][1]);
}

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

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