GetVehicleHealth

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* The vehicle's health is stored in the referenced variable, not in the return value.}} * The vehicle's health is stored in the referenced variable, not in the return value.}}
-{{note|Full vehicle health is '''1000'''. For more information on health values, see [[VehicleHealth|here]].}}+{{note|Full vehicle health is '''1000''', however higher values are possible and increase the health of the vehicle. For more information on health values, see [[VehicleHealth|here]].}}
{{tip|A vehicle catches on fire when its health is below 250. It will explode a few seconds later.}} {{tip|A vehicle catches on fire when its health is below 250. It will explode a few seconds later.}}

Revision as of 07:47, 11 May 2015



Description:

Get the health of a vehicle.


Parameters:
(vehicleid, &Float:health)
vehicleidThe ID of the vehicle to get the health of.
&Float:healthA float varaible in which to store the vehicle's health, passed by reference


Return Values:

  • 1 - success
  • 0 - failure (invalid vehicle ID).
  • The vehicle's health is stored in the referenced variable, not in the return value.


Image:32px-Ambox_warning_orange.png

Note

Full vehicle health is 1000, however higher values are possible and increase the health of the vehicle. For more information on health values, see here.


Tip

Image:Light_bulb_icon.png

A vehicle catches on fire when its health is below 250. It will explode a few seconds later.


if(strcmp(cmdtext, "/repair", true) == 0)
{
    new Float:health;
    new veh = GetPlayerVehicleID(playerid);
    GetVehicleHealth(veh, health);
    if(health > 500) return SendClientMessage(playerid, COLOR_RED, "Vehicle doesn't need repairing!");
    SetVehicleHealth(veh, 1000);
    SendClientMessage(playerid, COLOR_GREEN, "Vehicle repaired!");
}

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

In other languages